Wild Magic: Explosive Healing: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
[[File:Wild Magic Explosive Healing.webp|300px|right]]'''Wild Magic: Explosive Healing''' is a [[Wild Magic#Wild Magic Surge Effects|Magic Surge Effect]] of [[Wild Magic]] Sorcerers. This ability allows them to heal every creature in an area whenever they cast a Level 1 [[Spell]] or higher.
{{ActionPage
 
| summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic}}. This effect allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets.
== Description ==
| description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used.
Your spells of level 1 and higher heal all creatures in a {{C|3m / 10ft}} radius around the target for 1d4 <span style="color:mediumturquoise">hit points</span> per [[Spells#Spell Slots|Spell Slot]] level.
| image = Wild Magic Explosive Healing.webp
 
| condition = Wild Magic: Explosive Healing
== Properties ==
| condition duration = 5
* [[Wild Magic#Wild Magic Surge Effects|Wild Magic Surge Effects]]
| class learns at level 1 = Wild Magic
 
| notes =
{| role="presentation" class="wikitable mw-collapsible"
}}
| <strong>[[File:Wild Magic Explosive Healing Icon.png|frameless|upright=0.1]] Wild Magic: Explosive Healing</strong>
{{SorcererNavbox}}
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 5 turns}}
*  Your spells of Level 1 and higher heal all creatures in a <code>3m / 10ft</code> radius for <span style="color:mediumturquoise">1d4 hit points</span> per [[Spells#Spell Slots|Spell Slot]] level.
|}

Revision as of 21:39, 29 September 2023

Wild Magic Explosive Healing.webp

Wild Magic: Explosive Healing is a Wild Magic effect of the Wild Magic. This effect allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets.

Description

When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used.


Condition: Wild Magic: Explosive Healing

Wild Magic: Explosive Healing Wild Magic: Explosive Healing

Duration: 5 turns

  • Your spells of Level 1 and higher heal all creatures in a 3 m / 10 ft radius for 1d4hit points hit points per Spell Slot level.

How to learn

Classes:

  • Class level 1: Wild Magic