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Boar Charge
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Boar Charge is a Boar Companion action. Boars use this ability to charge toward enemies and deal slashing damage as well as knock them Prone.
Description
Charge forward, attacking all enemies in the way and possibly knocking them Prone.
Doesn't provoke Opportunity Attacks.
Properties
- Cost
- Action
- Damage: 2~5
- Details
- Melee unarmed attack roll
- STR Save (Spell save DC)
- AoE: 9 m / 30 ft (Line)
- Targets: All enemies in path
- Duration: 2 turns
1d4 + 1Slashing
Condition: Prone
Prone
Duration: 2 turns
Spell save DC Strength saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Verres, Verres Calamitosus, and Verres Major
Notes
- At level 5 with Companion's Bond and Rage active, this attack is significantly more powerful than the tooltip suggests. It will deal
- Damage: 8~14
to all enemies in the path of the charge.
-
The spellcasting ability used by boar companions is Strength. This gives a Difficulty Class for the Prone effect of 9 at level 3, 13 at level 5, and 14 at level 11. The extremely low DC at level 3 is because the proficiency bonus of the beast companions is 0 until level 5 when it increases to 3.
- Both Elixir of Hill Giant Strength and Elixir of Battlemage's Power will increase this DC. Animal companions and other summons can consume these items from the party's inventory.