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Boar Charge
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Boar Charge is a action. Boars use this ability to charge toward enemies and deal slashing damage as well as knock them .
Description
Charge forward, attacking all enemies in the way and possibly knocking them .Doesn't provoke Opportunity Attacks.
Properties
- Cost
Action
Damage: 2~51d4 + 1Slashing
- Details
Attack roll
STR Save (Spell save DC)
AoE: 9 m / 30 ft (Line)
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take
Actions,
Bonus Actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Verres, Verres Calamitosus, and Verres Major
Notes
- At level 5 with and active, this attack is significantly more powerful than the tooltip suggests. It will deal
Damage: 8~14
to all enemies in the path of the charge.
-
The spellcasting ability used by boar companions is Strength. This gives a Difficulty Class for the effect of 9 at level 3, 13 at level 5, and 14 at level 11. The extremely low DC at level 3 is because the proficiency bonus of the beast companions is 0 until level 5 when it increases to 3.
- Both
Elixir of Hill Giant Strength and
Elixir of Battlemage's Power will increase this DC. Animal companions and other summons can consume these items from the party's inventory.
- Both