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Conjure Elemental: Air Myrmidon

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This article is about a specific variant of Conjure Elemental. For other uses, see Conjure Elemental (disambiguation).
Conjure Elemental: Air Myrmidon is a level 6 conjuration spell. This spell is a variant of Conjure ElementalConjure Elemental that allows spellcasters to summon an Air Myrmidon.

Description

The myrmidon can cast InvisibilityInvisibility, Electrified FlailElectrified Flail, and Raging VortexRaging Vortex.

Properties

Cost
Action + Level 6 Spell Slot
Details
Range: 18 m / 60 ft Range: 18 m / 60 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Target_ConjureElemental_Myrmidon_Air

Creature: Air Myrmidon

STR

18
(+4)

DEX

14
(+2)

CON

14
(+2)

INT

9
(-1)

WIS

10

CHA

10

Hit Points

117

Armour Class

18

Size

Small

Electrified FlailElectrified Flail (Action)
Clout a foe with your lightning-suffused flail and Stun Stun them.
Raging VortexRaging Vortex (Action)
Spiral the wind into a choking maelstrom that inflicts 2d8BludgeoningBludgeoning damage per turn and Silences Silences creatures.
InvisibilityInvisibility (Action)
Manipulate the currents of the air to make yourself undetectable. (Recharge: Short rest Recharge: Short rest.)
Elemental WarpElemental Warp (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
FlyFly (Movement Speed (Half cost))
Fly to a target position

How to learn

This spell is a variation of:
Conjure ElementalConjure Elemental

Notes

External links[edit | edit source]