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Djinni

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Djinn (singular: djinni) are a type of Elemental creature. They can be summoned to a spellcaster's aid with the spell Planar AllyPlanar Ally.

About Djinn[edit | edit source]

All Djinn have immunity to LightningLightning and ThunderThunder damage, as well as the ability to use ThunderwaveThunderwave and Shifting WindsShifting Winds. They are also all immune to the ProneProne and Hideous LaughterHideous Laughter conditions.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand AttackMain Hand Attack (Action)   –   Djinni Scimitar
Damage: 9~32
1d6 + 6SlashingSlashing
+ 2d10PoisonPoison

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Drunken InhaleDrunken Inhale (Action)
Damage: 4~32
4d8PoisonPoison

Compel foes toward you with an intoxicating wind that makes them Drunk Drunk.

CON SaveCON Save
Range: Self Range: Self
Misty StepMisty Step (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft Range: 18 m / 60 ft
Sweetplum GalesSweetplum Gales
Coalesce the air in a fragrant but vicious whirlwind that Restrains Restrains those within.
STR SaveSTR Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
ThunderwaveThunderwave (Action)
Damage: 2~16
2d8ThunderThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ThunderThunder damage.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Djinni characters[edit | edit source]

Summonable Djinni[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

External Links[edit | edit source]