Drilldown: conditions

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conditions > status groups : SG_Condition or SG_Mad or SG_Surface & properties : ApplyToDead or BringIntoCombat or IgnoredByImmobilized or InitiateCombat & condition2 save: None

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name:
Otherworldly Miasma (2) · Poisoned (2)
status groups: (Click arrow to add another value)
stack type:
condition name:
condition save:
condition dc:
condition2 name:
condition2 save: (Click arrow to add another value)
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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