Drilldown: conditions

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conditions > types: None & tick type: end turn & condition dc: None & condition3 name: None

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name:
types: (Click arrow to add another value)
stack id:
None (11) · RAGE (6) · FLESH_TO_STONE (3) · INVISIBILITY (3) · ENDLESS_RAGE (2) · ENSNARED (2) · SLOW (2)
tick type: (Click arrow to add another value)
condition save:
condition dc: (Click arrow to add another value)
condition2 name:
condition2 save:
condition2 dc:
condition3 name: (Click arrow to add another value)
condition3 save:
condition3 dc:

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