Drilldown: conditions

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conditions > status groups : SG_Condition or SG_Cursed or SG_Possessed & properties : ApplyToDead or InitiateCombat or IsInvulnerableVisible or RemoveOnLongRest or TickingWithSource & stack type: None & condition name : Burned Out Optics or None & condition save: None

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Poisoned (2)
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condition dc:
condition2 name:
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condition3 name:
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condition3 dc:

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