Drilldown: conditions

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conditions > status groups : SG_Condition or SG_Cursed or SG_Invisible or SG_RemoveOnRespec & properties : ApplyToDead or DisablePortraitIndicator or InitiateCombat

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name:
Poisoned (2)
stack id:
None (28) · FEARED (3) · POISONED (3) · CROWN_OF_MADNESS (2) · ENSNARED (2) · FRIGHTENED (2) · SILENCED (2)
status groups: (Click arrow to add another value)
stack type:
condition save:
condition dc:
condition2 name:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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