Ad placeholder
Zephyr Break
(Redirected from Zephyr Break (Weapon Action))

Description
Zephyr Break imitates the effects of the spell Gust of Wind while dealing thunder damage.Properties
- Cost
- Action
- Damage: 6~36
- Details
- STR Save (Spell save DC) (On Save: Targets still take half damage.)
- Range: 12 m (40 ft)
- Pushes: 5 m (17 ft)
- Recharge: Short rest

6d6Thunder
Technical details
UID
Zone_MAG_ZephyrBreak Spell flags
Condition: Off Balance
Off Balance
Duration: 2 turns
- The affected entity has Disadvantage on Strength and Dexterity Ability Checks, and Attack Rolls against the entity have Advantage.
- Removed by taking damage or when Helped.
How to learn
Granted by items:
Notes
- Despite Zephyr Break being listed as a "Level 2 Evocation Spell", this ability can be used while Raging.


















