Ensnaring Strike: Difference between revisions
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Piercing damage per level.
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Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines. | Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn. An ally can use their [[Help|Help Action]] to try and tear away the vines. | ||
| action type = both | | action type = both | ||
| cost = action | |||
| hit cost = bonus | |||
| hit cost2 = spell1 | |||
| attack roll = yes | | attack roll = yes | ||
| damage = weapon | | damage = weapon |
Revision as of 12:04, 11 November 2023
Ensnaring Strike is a level 1 conjuration spell. This spell allows spellcasters to use weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
Description
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Properties
- Cost
Action
- Cost on hit
Bonus action
- Damage
- Normal weapon damage
- Details
Attack roll
Concentration
At higher levels
Upcast: Ensnared condition deals an extra 1d6![Damage Types](/w/images/thumb/0/0b/Piercing_Damage_Icon.png/25px-Piercing_Damage_Icon.png)
Variants
Condition: Ensnared
Duration: 10 turns
- Cannot move and takes 1d6
Piercing damage per turn.
Attack rolls against the creature have
Advantage, while the creature's Attack Rolls and Dexterity
Saving throws have
Disadvantage.