Makeshift Prison: Difference between revisions

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[[File:Makeshift Prison.png|thumb|The Makeshift Prison houses a metal cage and a rugged holding cell.]]
[[File:Makeshift Prison.png|thumb|The Makeshift Prison houses a metal cage and a rugged holding cell.]]


The '''Makeshift Prison''' is a [[Location]] contained within the [[Druid Grove]] in [[Chapter One]]. It primarily connects to [[The Hollow]].
The '''Makeshift Prison''' is a [[Location]] contained within the [[Druid Grove]] in [[Act One]]. It primarily connects to [[The Hollow]].
 
== Overview==
{{SpoilerWarning}}
{{SpoilerWarning}}
== Access==
The main entry to the '''Makeshift Prison''' is by through the '''Shabby Door''' in {{coords|189|584|The Hollow}}. Upon entering the Makeshift Prison, an event will trigger to determine if [[Arka]] will kill [[Sazza]] or not.
Main entry to the '''Makeshift Prison''' is by through the '''Shabby Door''' in [[The Hollow]]→(X:189 Y:584).
 
==Story Interactions==
{{SpoilerBox|
*Upon entering the Makeshift Prison, the events will trigger to determine if [[Arka]] will kill [[Sazza]] or not.}}


== Regions and Locations ==
===Hidden path===
The Makeshift Prison has a slightly hidden path at the north end. Players should take caution on this path, as dangerous [[Torchstalk]] along it is revealed only by an ability check. The path leads to the [[Underground Passage]] entrance (X:203 Y:605) or continues back to the [[The Hollow]] (X:214 Y:606) where the [[Storage]] shed may be accessed via the roof.
The Makeshift Prison has a slightly hidden path at the north end. Players should take caution on this path, as dangerous [[Torchstalk]] along it is revealed only by an ability check. The path leads to the [[Underground Passage]] entrance {{coords|203|605}} or continues back to the {{coords|214|606|The Hollow}} where the storage shed may be accessed via the roof.


==Notable Characters ==
==Notable characters ==
These characters may not be present depending on player story choices.
These characters may not be present depending on player story choices.
* [[Sazza]]  
* [[Sazza]]  
* [[Arka]]
* [[Arka]]
*[[Memnos]]  
* [[Memnos]]  


== Related Quests==
== Related quests==
*[[Save the Goblin Sazza]]
* [[Save the Goblin Sazza]]


==Notable Loot==
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*''(Contribute to the wiki if you are aware of any Hidden Treasure in this location.)''
*''(Contribute to the wiki if you are aware of any Hidden Treasure in this location.)''
== Achievements ==
{{Achievement|She Cannot Be Caged!}}


[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
[[Category:Locations in Druid Grove]]
[[Category:Locations in Druid Grove]]

Revision as of 00:28, 20 November 2023

The Makeshift Prison houses a metal cage and a rugged holding cell.

The Makeshift Prison is a Location contained within the Druid Grove in Act One. It primarily connects to The Hollow.

Overview

The main entry to the Makeshift Prison is by through the Shabby Door in The HollowX: 189 Y: 584. Upon entering the Makeshift Prison, an event will trigger to determine if Arka will kill Sazza or not.

Hidden path

The Makeshift Prison has a slightly hidden path at the north end. Players should take caution on this path, as dangerous Torchstalk along it is revealed only by an ability check. The path leads to the Underground Passage entrance X: 203 Y: 605 or continues back to the The HollowX: 214 Y: 606 where the storage shed may be accessed via the roof.

Notable characters

These characters may not be present depending on player story choices.

Related quests

Notable loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

  • (Contribute to the wiki if you are aware of any Hidden Treasure in this location.)

Achievements

A-She Cannot Be Caged!.jpg

She Cannot Be Caged!
Rescue Sazza from the Emerald Grove, Goblin Camp and Moonrise Towers in one playthrough.