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Charmed (status group): Difference between revisions

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== Prevention ==
== Prevention ==
Charmed type conditions can be prevented with the following:
Charmed type conditions can be prevented with the following:
* {{SAI|Calm Emotions|w=30}}, 2nd level [[Enchantment (school)|Enchantment]] [[Spell]] (Applies {{cond|Calmed}})
* {{SAI|Calm Emotions|w=30}}, 2nd level [[Enchantment]] [[Spell]] (Applies {{cond|Calmed}})
* {{SAI|Fey Ancestry|w=30}} ({{advantage}}), Passive for some races
* {{SAI|Fey Ancestry|w=30}} ({{advantage}}), Passive for some races
* {{SAI|Beguiling Defences|w=30}}, {{class|Archfey}} class feature
* {{SAI|Beguiling Defences|w=30}}, {{class|Archfey}} class feature
* {{RarityItem|Elixir of Peerless Focus|w=30}} ({{advantage}})
* {{RarityItem|Elixir of Peerless Focus|w=30}} ({{advantage}})
* {{SAI|Protection from Evil and Good|w=30}}, 1st level [[Abjuration]] Spell (works against [[aberration]]s, [[celestial]]s, [[elemental]]s, [[fey]], [[fiend]]s, and [[undead]])


== Ways to become Charmed ==
== Ways to become Charmed ==

Revision as of 20:02, 26 November 2023

Condition Type Icon.pngCharmed is type of condition. The representative condition is Charmed Charmed.

"A group of conditions that make you act favourably towards the spellcaster and their allies."

Removal

Charmed type conditions can be removed with the following:

Prevention

Charmed type conditions can be prevented with the following:

Ways to become Charmed

Condition Effects

{{{page}}} [[{{{page}}}|Charmed]]

{{{page}}} [[{{{page}}}|Coerced]]

  • Forced to fight for Nere and takes 1d6Damage TypesPsychic each turn.
    Condition Type Icon.pngCharmed

{{{page}}} [[{{{page}}}|Crown of Madness]]

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
    Condition Type Icon.pngCharmed

{{{page}}} [[{{{page}}}|Demonspirit Madness]]

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.
    Condition Type Icon.pngCharmed

{{{page}}} [[{{{page}}}|Dominated]]

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.
    Condition Type Icon.pngCharmed

{{{page}}} [[{{{page}}}|Dominated]]

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.
    Condition Type Icon.pngCharmed

{{{page}}} [[{{{page}}}|Fiendish Obeisance]]

  • Affected entity must obey the commands of the fiend directly controlling it.
    Condition Type Icon.pngCharmed

{{{page}}} [[{{{page}}}|Friends]]

In higher difficulty modes, the target might accuse you of enchanting them.
Condition Type Icon.pngCharmed

{{{page}}} [[{{{page}}}|Hypnotic Gaze]]

{{{page}}} [[{{{page}}}|Hypnotised]]

{{{page}}} [[{{{page}}}|Incubus Charmed]]

  • You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.
    Condition Type Icon.pngCharmed

{{{page}}} [[{{{page}}}|Lured]]

  • Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
  • Affected target gets a DC 13  Wisdom saving throw on their turn.
  • Being attacked or Shoved will remove the condition.
    Condition Type Icon.pngCharmed

{{{page}}} [[{{{page}}}|Luring Song]]

{{{page}}} [[{{{page}}}|Mind Mastery]]

  • Forced to make a weapon attack against one of its allies by a duergar mind master.
  • Ends after the attack, or when hit.
    Condition Type Icon.pngCharmed

{{{page}}} [[{{{page}}}|Otto's Irresistible Dance]]

{{{page}}} [[{{{page}}}|Seized by Planar Binding]]

  • Affected entity follows and fights for the one who has bound it.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom saving throw.
    Condition Type Icon.pngCharmed

{{{page}}} [[{{{page}}}|Spectator's Charm]]

  • A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...
    Condition Type Icon.pngCharmed