Doom Hammer: Difference between revisions
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(Added Tenacity Passive, removed tenacity from weapon actions list) |
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| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
* {{Passive|Edge of Terror}} | * {{Passive|Edge of Terror}} | ||
| weapon actions = | * {{Passive|Tenacity (passive feature)}} | ||
| weapon actions = Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | |||
| condition = Bone Chilled | | condition = Bone Chilled | ||
| condition duration = 2 | | condition duration = 2 |
Revision as of 02:24, 4 December 2023
Doom Hammer is an uncommon maul that afflicts targets with condition on each successful hit.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Bringer of that which it is.
Properties
- Damage
2d6 (2~12) + Strength modifier
Bludgeoning damage
- Details
Mauls
Rarity: Uncommon
Enchantment: None
Two-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 4.5 kg / 9 lb
Price: 65 gp
UID
UNI_DoomHammerUUID
2f481fef-1877-4eac-820d-dc3210ff0b36
Special
The holder of this item gains:
- Edge of Terror
- Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get
Disadvantage on
Attack rolls.
Tenacity
- When you miss an attack, you deal Strength Modifier
Bludgeoning damage (minimum of 1) anyway.
Weapon actions
If you have proficiency, equip in main hand to gain:
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Condition: Bone Chilled
Duration: 2 turns
- Can not regain
hit points.
- If Undead, has
Disadvantage on
Attack rolls.
Where to find
- This weapon can be bought from these traders:
- Grat the Trader in the Goblin Camp
External links
Doom hammer on the Forgotten Realms Wiki