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Spirit Guardians: Difference between revisions
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Radiant or 1d8
Necrotic damage for each spell slot level above 3rd.
HiddenDragon (talk | contribs) mNo edit summary |
(Added Incantation to notes.) |
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| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd. | | higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd. | ||
| notes = * When {{SAI|Sanctuary}} is cast on a someone currently using {{SAI|Spirit Guardians}}, the {{SAI|Spirit Guardians}} spell ends immediately. | | notes = * When {{SAI|Sanctuary}} is cast on a someone currently using {{SAI|Spirit Guardians}}, the {{SAI|Spirit Guardians}} spell ends immediately. | ||
* The incantation for Spirit Guardians is '''Ira et Dolor''', Latin for anger and pain. | |||
| video = | | video = | ||
}} | }} |
Revision as of 21:55, 26 December 2023
This page is about the spell, Spirit Guardians. For other similar pages, see Spirit Guardians (disambiguation).
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Spirit Guardians is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.
Description
Call forth spirits to protect you. Nearby enemies take 3d8Radiant or 3d8
Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
Caster can't become while Concentrating on this spell.
Properties
At higher levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8![Damage Types](/w/images/thumb/7/78/Radiant_Damage_Icon.png/25px-Radiant_Damage_Icon.png)
![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png)
Variants
Condition: Spirit Guardians Aura
Duration: 10 turns
- Spirits protect the affected entity.
- Nearby enemies take 3d8
Radiant or 3d8
Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
WIS Save
How to learn
Classes:
- Class Level 5: Cleric, and War Domain (Domain Spell)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Notes
- When is cast on a someone currently using , the spell ends immediately.
- The incantation for Spirit Guardians is Ira et Dolor, Latin for anger and pain.