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Destructive Wave: Difference between revisions
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HiddenDragon (talk | contribs) m (Updated save fields) |
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| extra damage = 5d6 | | extra damage = 5d6 | ||
| extra damage type = Radiant | | extra damage type = Radiant | ||
| save = CON | |||
| on save = Targets still take half damage. | |||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 |
Revision as of 20:15, 31 December 2023
Destructive Wave is a level 5 evocation spell. This spell allows the caster to create a massive shockwave that damages all creatures and can possibly knock them prone.
Description
Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them .
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 9: Tempest Domain (Domain Spell), and Light Domain (Domain Spell)
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)