Trephination: Difference between revisions
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(Created page with "{{WeaponActionPage | name = Trephination | weapons = Trepan (+1) | summary = '''Trephination''' is a weapon action that deals additional {{DamageType|Necrotic}} damage, and possibly inflicts {{Cond|Prone}} on the target. | description = Make a burr hole into an enemy's skull and possible knock them Prone. | cost = action | damage = weapon | extra damage = 1d6 | extra damage type = Necrotic | attack roll = yes | condition = Prone | condition duration = 2 | range = wea...") |
(No difference)
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Revision as of 13:30, 16 January 2024
Trephination is a weapon action that deals additional Necrotic damage, and possibly inflicts on the target.
Description
Make a burr hole into an enemy's skull and possible knock them Prone.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d6 (1~6) Necrotic damage
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Granted by the weapons:
Notes
Due to a bug the Trepan does not provide any of the it's weapon actions to the player.