Madness (Condition): Difference between revisions

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{{ConditionPage|effects=Hostile to everyone in the vicinity.}}
{{ConditionPage|effects=* Hostile to everyone in the vicinity.|stack id=MADNESS|status groups=SG_Mad|properties=LoseControl, OverheadOnTurn, InitiateCombat, BringIntoCombat|notes= }}

Latest revision as of 19:49, 3 February 2024

  • Hostile to everyone in the vicinity.

Properties

Status IDStack ID: MADNESS

Status groupsStatus groups: SG_Mad

More properties:

Conditions with the same stack ID

Conditions with the stack ID MADNESS, only one of these can be applied at the same time:

Condition Effects

Confused (Condition) Confused

  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor

Insanity's Kiss (Condition) Insanity's Kiss

  • Hostile to all other creatures for the condition's duration.

Madness (Condition) Madness

  • Hostile to everyone in the vicinity.

Sources of Madness