Status properties/LoseControl

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LoseControl is a status property.

List of conditions with LoseControl[edit source]

Condition Effects

Berserk (Condition) Berserk

  • A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8Damage TypesBludgeoning damage and knocks targets Prone Prone
  • It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • This frenzy ends if the affected entity regains all its hit points.

Coerced (Condition) Coerced

  • Forced to fight for Nere and takes 1d6Damage TypesPsychic each turn.
  • Ends upon taking any non-Psychic damage.

Command: Approach (Condition) Command: Approach

Compelled Duel (Condition) Compelled Duel

  • Cannot attack creatures other than the spellcaster.

Compelled to Duel (Condition) Compelled to Duel

Confused (Condition) Confused

  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor

Crown of Madness (Condition) Crown of Madness

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

Demonspirit Madness (Condition) Demonspirit Madness

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.

Insanity's Kiss (Condition) Insanity's Kiss

  • Hostile to all other creatures for the condition's duration.

Lured (Condition) Lured

  • Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
  • Affected target gets a DC 13  Wisdom saving throw on their turn.
  • Being attacked or Shoved will remove the condition.

Madness (Condition) Madness

  • Hostile to everyone in the vicinity.

Malefic Possession (Condition) Malefic Possession

  • The affected entity acts according to the Possessing Possessing ghost's will and takes 4d8Damage TypesNecrotic damage each turn until it dies or is Turned Turned.

Mind Mastery (Condition) Mind Mastery

  • Forced to make a weapon attack against one of its allies by a duergar mind master.
  • Ends after the attack, or when hit.

Shadow Possession (Condition) Shadow Possession

  • Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4Damage TypesNecrotic damage.

Unbridled Wrath (Condition) Unbridled Wrath

Duration: 10 turns

  • Releasing a decade of pent-up rage in a blaze of infernal fury.
  • The affected entity is Immune to Fire damage.