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Cold Snap: Difference between revisions
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* {{Passive|Chilling Counter}} | * {{Passive|Chilling Counter}} | ||
* {{Armour Class}} +1 | * {{Armour Class}} +1 | ||
| notes = *Although the description of '''Chilling Counter''' says there is a saving throw, there isn't one coded in. {{cond|Chilled}} will be applied to every single missed | | notes = *Although the description of '''Chilling Counter''' says there is a saving throw, there isn't one coded in. {{cond|Chilled}} will be applied to every single missed attack. | ||
}} | }} | ||
[[Category:Sources of Piercing damage]] | [[Category:Sources of Piercing damage]] | ||
[[Category:Sources of Cold damage]] | [[Category:Sources of Cold damage]] |
Revision as of 00:04, 4 February 2024
Cold Snap is a rare special variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.
In the steel, you can see small ice formations like bubbles in a bath, and even hear them pop with crickling crackles of frosted delight.
Properties
Special
The holder of this item gains:
Off-Hand Only
- Chilling Counter
- When a creature misses you with an attack, it becomes for 2 turns.
- Armour Class +1
Where to find
- Can be purchased from Ferg Drogher in Rivington.
Notes
- Although the description of Chilling Counter says there is a saving throw, there isn't one coded in. will be applied to every single missed attack.