Ritual Dagger of Shar: Difference between revisions

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{{WeaponPage
{{WeaponPage
| image = Dagger PlusOne Icon.png
| image = Dagger PlusOne Icon.png
| controller icon = Dagger PlusOne Unfaded.png
| icon = Dagger PlusOne Unfaded Icon.png
| description = {{Uncommon|Ritual Dagger of Shar}} is an uncommon +1 [[Daggers|Dagger]] that deals an additional {{DamageColor|Necrotic|1d4 Necrotic}} damage on a hit.
| description = {{Uncommon|Ritual Dagger of Shar}} is an uncommon +1 [[Daggers|Dagger]] that deals an additional {{DamageColor|Necrotic|1d4 Necrotic}} damage on a hit.
| quote = The blade is sharp, and the handle firm. Yet death exudes from this dagger as it might from a fresh corpse.
| quote = The blade is sharp, and the handle firm. Yet death exudes from this dagger as it might from a fresh corpse.
Line 7: Line 9:
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| type = Daggers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Daggers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d4 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d4 + 1
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d4 Necrotic
| extra damage = 1d4 Necrotic <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse = yes
| finesse = yes
| heavy =
| light = yes
| light = yes
| loading =
| reach =
| thrown = yes
| thrown = yes
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 0.45
| weight kg = 0.45
| weight lb = 0.9
| weight lb = 0.9
| price = 65
| price = 65
| uid = TWN_SharDagger
| uuid = 7773610f-f246-4837-a75f-2d260f815718
| special =
| weapon actions = Piercing Strike
| weapon actions = Piercing Strike
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* Ritual Dagger of Shar is found on an altar {{Coords|249|-847}} in the [[Sharran Sanctuary]] inside [[Reithwin Town]].
* Ritual Dagger of Shar is found on an altar {{Coords|249|-847}} in the [[Sharran Sanctuary]] inside [[Reithwin Town]].
| notes = Picking up the dagger will spawn three highly powerful sentinels that will attack you.  It's also disapproved of by [[Shadowheart]].
}}
}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Necrotic damage]]

Latest revision as of 19:19, 20 March 2024

Ritual Dagger of Shar image

Ritual Dagger of Shar is an uncommon +1 Dagger that deals an additional 1d4 Necrotic damage on a hit.

Description Icon.png
The blade is sharp, and the handle firm. Yet death exudes from this dagger as it might from a fresh corpse.

Properties

Damage
D4 Piercing.png 1d4 + 1 (2~5) + Strength or Dexterity modifier Damage TypesPiercing damage
Extra damage
D4 Necrotic.png 1d4 (1~4) Damage TypesNecrotic damage
Details
Daggers Daggers
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Finesse Finesse
Light (weapon property) Light
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.45 kg / 0.9 lb
Price: 65 gp
UID TWN_SharDagger
UUID 7773610f-f246-4837-a75f-2d260f815718

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Where to find

Notes

Picking up the dagger will spawn three highly powerful sentinels that will attack you. It's also disapproved of by Shadowheart.