Hunter's Mark: Difference between revisions
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m (notating that the damage provided doesnt qualify as spell damage for the purpose of effects like Electric Veins) |
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{{SpellPage | {{SpellPage | ||
| name = Hunter's Mark | | name = Hunter's Mark | ||
| image = Hunter's Mark | | image = Hunter's Mark.webp | ||
| level = 1 | | level = 1 | ||
| school = Divination | | school = Divination | ||
| classes = Ranger | | classes = Ranger | ||
| summary = This spell allows spellcasters to mark a creature as their prey and deal additional {{DamageType| | | class learns at level 2 = Ranger | ||
| description = Mark a creature as your quarry to deal an additional {{DamageText|1d6| | | class learns at level 3 = Oath of Vengeance | ||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| races = | |||
| summary = This spell allows spellcasters to mark a creature as their prey and deal additional {{DamageType|Weapon}} damage to the targeted creature. | |||
| description = Mark a creature as your quarry to deal an additional {{DamageText|1d6|Weapon}} damage whenever you hit it with a weapon attack. | |||
If the target dies before the spell ends, you can use | If the target dies before the spell ends, you can use {{SAI|Reapply Hunter's Mark}} to mark a new creature. | ||
| | | cost = bonus, spell1 | ||
| range = ranged | | range = ranged | ||
| concentration = yes | | concentration = yes | ||
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| condition icon = Hunter's Mark Quarry Condition Icon.png | | condition icon = Hunter's Mark Quarry Condition Icon.png | ||
| condition duration = until long rest | | condition duration = until long rest | ||
| notes = | | granted by items = Grymskull Helm:Long Rest, Hunting Shortbow:Long Rest | ||
* | | notes = * The [[Ranger's Companion|beast companions]] for the [[Beast Master]] [[Ranger]] all have a passive feature, [[Prey's Scent]], that causes this spell to improve their damage as well when their Ranger casts it. | ||
* The incantation for Hunter's Mark is ''est praedae me,'' Latin for ''you are my prey.'' | |||
* The damage provided by this spell functions more as [[Sneak Attack]], than spell damage, and as such does not activate effects that activate on spell damage; eg. [[Spellsparkler]] | |||
}} | }} | ||
[[Category:Recastable spells]] | |||
== External Links == | |||
* {{FRWiki|Hunter's mark|long}} |
Revision as of 23:49, 4 April 2024
Hunter's Mark is a level 1 divination spell. This spell allows spellcasters to mark a creature as their prey and deal additional Weapon damage to the targeted creature.
Description
Mark a creature as your quarry to deal an additional 1d6Weapon damage whenever you hit it with a weapon attack.
If the target dies before the spell ends, you can use
to mark a new creature.Properties
- Cost
- Bonus action + Level 1 Spell Slot
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Hunter's Mark Quarry
Duration: Until Long rest
How to learn
Classes:
- Class Level 2: Ranger
- Class Level 3: Oath of Vengeance Paladin
- Class Level 6: College of Lore Bard (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Grymskull Helm ( Recharge: Long rest)
- Hunting Shortbow ( Recharge: Long rest)
Notes
- The beast companions for the Beast Master Ranger all have a passive feature, Prey's Scent, that causes this spell to improve their damage as well when their Ranger casts it.
- The incantation for Hunter's Mark is est praedae me, Latin for you are my prey.
- The damage provided by this spell functions more as Sneak Attack, than spell damage, and as such does not activate effects that activate on spell damage; eg. Spellsparkler