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Trip Attack (Melee): Difference between revisions
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(Created page with "thumb|right|Ingame tooltip '''Trip Attack''' is a '''Subclass Feature''' of Battle Masters. This ability allow these Fighters to deal damage to enemies and possibly make them go Prone. == Description == Spend a superiority die to deal <code>X</code> damage and possibly knock the target Prone. == Effect == === frameless|50px|baseline|link= Inflicts Prone...") |
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{{See also|Trip Attack (Ranged)}} | |||
'''Trip Attack''' is a | {{WeaponActionPage | ||
| summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone. | |||
= | | description = A powerful attack that possibly knocks the target {{Cond|Prone}}. | ||
| image = Trip Attack Melee.webp | |||
| controller icon = Trip Attack Melee Icon.webp | |||
= | | icon = Trip Attack Melee Unfaded Icon.webp | ||
= | | cost = action | ||
{| | | hit cost = supdie | ||
| | | concentration = | ||
| | | damage = weapon | ||
| | | extra damage = superiority die | ||
| | | attack roll = yes | ||
| on miss = Does not spend {{R|supdie|forceplural=yes}}. | |||
== | | recharge = Per turn | ||
| duration = | |||
| range = weapon | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = STR | |||
| condition = prone | |||
| condition duration = 1 | |||
| condition save = STR | |||
| condition dc = weapon action | |||
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | |||
| class learns at level 3 = Battle Master | |||
| granted by feats = Martial Adept | |||
| warning = {{Prereq|The target can't be Huge in size.}} | |||
| notes = | |||
}} |
Revision as of 20:23, 18 April 2024
See also: Trip Attack (Ranged)
Trip Attack (Melee) is a Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
Description
A powerful attack that possibly knocks the target .
The target can't be Huge in size.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll (On Miss: Does not spend Superiority Dice.)
- STR Save
- Range: Normal weapon range
- Recharge: Per turn
Condition: prone
Duration: 1 turn
Weapon action DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.