{{ up to date | 2023-08-31 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Animate Dead
| name = Animate Dead
| image = Animate Dead.webp
| image = Animate Dead.webp
| controller icon = Animate Dead Icon.webp
| icon = Animate Dead Unfaded Icon.webp
| level = 3
| level = 3
| school = Necromancy
| school = Necromancy
| ritual =
| ritual =
| classes = Cleric, Wizard
| classes = Cleric, Wizard
| class learns at level 5 = Cleric, Wizard, Circle of the Spores:Circle Spell, Warlock:via [[Pact of the Tome]]
| class learns at level 5 = Cleric, Wizard, Circle of the Spores:Circle Spell, Bard:via [[Magical Secrets]], Warlock:via [[Pact of the Tome]] once per long rest
| class learns at level 9 = Oathbreaker:Oath Spell
| class learns at level 9 = Oathbreaker:Oath Spell
| summary = This spell allows spellcasters to animate a corpse to create an undead servant.
| summary = This spell allows spellcasters to animate a corpse to create an undead servant.
| description = Animate a corpse to create an undead servant while not in combat.
| description = Animate a corpse to create an undead servant while not in combat.
| warning = {{Prereq|The target must be a Medium or Small corpse.}}
{{Prereq|The target must be a Medium or Small corpse.}}
| cost = action, spell3
| cost = action, spell3
| attack roll =
| attack roll =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels = * When the spell is cast at 4th Level, raise up to 3 [[Animate Dead: Skeleton Squad|Skeletons]] or [[Animate Dead: Zombie Batallion|Zombies]] instead of 1.
* When the spell is cast at 5th Level, raise a [[Animate Dead: Ghoul|Ghoul]] or [[Animate Dead: Flying Ghoul|Flying Ghoul]].
| notes = * Patch 3 introduced a bug where skeletons summoned by this spell do not have weapons.
* When the spell is cast at 6th Level, raise up to 3 [[Animate Dead: Ghoul Pack|Ghouls]] or [[Animate Dead: Flying Ghoul Flock|Flying Ghouls]] instead of 1.
* It is important to note that most friendly and neutral NPCs will respond to undead minions with horror, causing them to express alarm and flee from proximity of the thralls, in some cases to their death. To avoid this, selecting the chain icon next to the summoner player and leaving the thrall at some distance before interacting with certain vendors or achievement related NPCs is advised.