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| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to force a creature to stay in place, inactive.
| summary = This spell allows spellcasters to force a creature to stay in place, inactive.
| description = Cause a creature to start dancing, making it unable to take [[Action]]s or [[Movement Speed|Move]]. Its attackers have {{Advantage}} on {{Attack Roll}}s. The dancer has {{Disadvantage}} on Attack Rolls and [[Dexterity]] {{SavingThrow}}s. The dancer receives saving throw opportunities only on ''future'' turns; first turn effect is guaranteed.
| description = Cause a creature to start dancing, making it unable to take [[Action]]s or [[Movement Speed|Move]]. Its attackers have {{Advantage}} on {{Attack Roll}}s.
| extra description = The dancer has {{Disadvantage}} on Attack Rolls and [[Dexterity]] {{SavingThrow}}s.
| cost = action, spell6
| cost = action, spell6
| attack roll =
| attack roll =
Latest revision as of 22:50, 27 April 2024
Otto's Irresistible Dance is a level 6 enchantment spell. This spell allows spellcasters to force a creature to stay in place, inactive.
Unlike most other control spells, the target of Otto’s Irresistible Dance does not get to attempt a saving throw when the spell is first cast, meaning its turn is very likely to be wasted.
Counterspell is one of the very few ways to prevent this from happening
Until Patch 4 the target of this spell did not get to attempt to make saving throws on subsequent turns which makes it an irresistible 10 round crowd control ability. This bug was fixed in Patch 4.
The incantation for Otto's Irresistible Dance is Obēdirē, the Latin command "obey!"