Freedom of Movement: Difference between revisions
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(Created page with "{{SpellPage | name = Freedom of Movement | image = Freedom of Movement Icon.png | level = 4 | school = Abjuration | classes = Bard, Cleric, Druid, Ranger, War Domain Cleric, Circle of the Land Druid, Oath of Devotion Paladin | summary = Imbue an ally with the ability to avoid some slowing effects. | description = Snap an ally out of any stun. Difficult Terrain can't slow them down, and they can't be magically paralysed or restrained. If the target is restrained by non-...") |
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{{SpellPage | {{SpellPage | ||
| name = Freedom of Movement | | name = Freedom of Movement | ||
| image = Freedom of Movement | | image = Freedom of Movement.webp | ||
| level = 4 | | level = 4 | ||
| school = Abjuration | | school = Abjuration | ||
| classes = Bard, Cleric, Druid, | | ritual = | ||
| summary = | | classes = Bard, Cleric, Druid | ||
| description = Snap an ally out of any | | class learns at level 7 = Bard, Cleric, Druid, War Domain:Domain Spell, Tempest Domain:Domain Spell, Circle of the Land:Coast or Grassland | ||
| races = | |||
If the target is restrained by non-magical means, it can spend | | race learns at level 1 = | ||
| action type = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects. | |||
| description = Snap an ally out of any {{Cond|Stunned|Stun}}. {{Cond|Difficult Terrain}} can't slow them down, and they can't be magically {{Cond|Paralysed}} or {{Cond|Restrained}}. | |||
| extra description = If the target is restrained by non-magical means, it can spend {{Distance|melee}} of [[Movement Speed|Movement]] to free itself. | |||
| cost = action, spell4 | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| concentration = | |||
| range = melee | | range = melee | ||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Freedom of Movement | | condition = Freedom of Movement | ||
| condition duration = Long Rest | | condition duration = Long Rest | ||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = * Freedom of Movement only ignores the additional ''movement cost'' of {{Cond|Difficult Terrain}}. Secondary effects of terrain (such as falling {{cond|Prone}} on an {{Area|Ice (surface)}} surface or taking {{DamageIcon|Lightning}}{{DamageColor|Lightning|Lightning}} damage on an {{Area|Electrified Water}} surface) can still affect a party member who has Freedom of Movement. | |||
* If cast by a {{Class|Cleric}} or {{Class|Druid}} who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain [[Spells#Prepared Spells|Prepared]]. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to. | |||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Freedom of movement|long}} |
Latest revision as of 09:45, 6 May 2024
Freedom of Movement is a level 4 abjuration spell. This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.
Description
Snap an ally out of any . can't slow them down, and they can't be magically or .
If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.
Properties
- Cost
- Action + Level 4 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Freedom of Movement
Duration: Until Long rest
- Movement Speed can't be reduced by Difficult Terrain, spells or magical effects.
- Can't be or .
How to learn
Classes:
- Class Level 7: Bard , Cleric , Druid , War Domain Cleric (Domain Spell), Tempest Domain Cleric (Domain Spell), and Circle of the Land Druid (Coast or Grassland)
Notes
- Freedom of Movement only ignores the additional movement cost of . Secondary effects of terrain (such as falling on an Ice surface or taking Lightning damage on an Electrified Water surface) can still affect a party member who has Freedom of Movement.
- If cast by a Cleric or Druid who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain Prepared. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to.