Freedom of Movement: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Freedom of Movement
| name = Freedom of Movement
| image = Freedom of Movement Icon.png
| image = Freedom of Movement.webp
| level = 4
| level = 4
| school = Abjuration
| school = Abjuration
| ritual =
| ritual =
| classes = Bard, Cleric, Druid, War Domain, Tempest Domain
| classes = Bard, Cleric, Druid
| class learns at level 7 = Bard, Cleric, Druid, War Domain, Tempest Domain
| class learns at level 7 = Bard, Cleric, Druid, War Domain:Domain Spell, Tempest Domain:Domain Spell, Circle of the Land:Coast or Grassland
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.
| summary = This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.
| description = Snap an ally out of any [[Stunned (Condition)|Stun]]. [[Difficult Terrain]] can't slow them down, and they can't be magically [[Paralysed (Condition)|Paralysed]] or [[Restrained (Condition)|Restrained]].  
| description = Snap an ally out of any {{Cond|Stunned|Stun}}. {{Cond|Difficult Terrain}} can't slow them down, and they can't be magically {{Cond|Paralysed}} or {{Cond|Restrained}}.  
 
| extra description = If the target is restrained by non-magical means, it can spend {{Distance|melee}} of [[Movement Speed|Movement]] to free itself.
If the target is restrained by non-magical means, it can spend {{Distance|melee}} of [[Movement Speed|Movement]] to free itself.
| cost = action, spell4
| action type = action
| attack roll =
| attack roll =
| damage =
| damage =
Line 56: Line 53:
| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels =
| notes = * {{Class|Circle of the Land}}s who choose the Coast or Grassland Land at level 7 learn this spell automatically.
| notes = * Freedom of Movement only ignores the additional ''movement cost'' of {{Cond|Difficult Terrain}}. Secondary effects of terrain (such as falling {{cond|Prone}} on an {{Area|Ice (surface)}} surface or taking {{DamageIcon|Lightning}}{{DamageColor|Lightning|Lightning}} damage on an {{Area|Electrified Water}} surface) can still affect a party member who has Freedom of Movement.
* If cast by a {{Class|Cleric}} or {{Class|Druid}} who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain [[Spells#Prepared Spells|Prepared]]. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to.
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Freedom of movement|long}}
* {{FRWiki|Freedom of movement|long}}

Latest revision as of 09:45, 6 May 2024

Freedom of Movement.webp

Freedom of Movement is a level 4 abjuration spell. This spell allows spellcasters to imbue an ally with the ability to avoid some slowing effects.

Description

Snap an ally out of any Stun Stun. Difficult Terrain Difficult Terrain can't slow them down, and they can't be magically Paralysed Paralysed or Restrained Restrained.

If the target is restrained by non-magical means, it can spend 1.5 m / 5 ft of Movement to free itself.

Properties

Cost
Action + Level 4 Spell Slot
Details
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Freedom of Movement

Freedom of Movement Freedom of Movement

Duration: Until Long rest

How to learn

Classes:

Notes

  • Freedom of Movement only ignores the additional movement cost of Difficult Terrain Difficult Terrain. Secondary effects of terrain (such as falling Prone Prone on an Ice Ice surface or taking Damage TypesLightning damage on an Electrified Water Electrified Water surface) can still affect a party member who has Freedom of Movement.
  • If cast by a Cleric or Druid who does not have Freedom of Movement as a Domain/Circle Spell, this spell must remain Prepared. Removing this spell from the caster's Prepared Spells list will remove the buff from all party members whom the caster applied Freedom of Movement to.

External Links[edit | edit source]