Ad placeholder

Ne'er Misser: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Enchantment roll damage. Spelling mistake.)
(template refs)
(12 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Hand Crossbow PlusOne Icon.png
| image = Hand Crossbow PlusOne Icon.png
| icon =Hand Crossbow PlusOne Unfaded Icon.png
| controller icon = Hand Crossbow PlusOne Unfaded.png
| description = The {{rare|Ne'er Misser}} is an uncommon [[Hand Crossbows|Hand Crossbow]] that deals {{DamageType|Force}} damage on its attacks and grants the wearer the ability to cast [[Magic Missile]] once per short rest as a 3rd level [[Spells|Spell]].
| icon = Hand Crossbow PlusOne Unfaded Icon.png
| description = The {{rare|Ne'er Misser}} is a rare {{Enchantment|1|notext=1}} [[Hand Crossbows|Hand Crossbow]] that deals {{DamageType|Force}} damage on its attacks and grants the wearer the ability to cast [[Magic Missile]] once per short rest as a 3rd level [[Spells|Spell]].
| quote = On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop being a wally, and hit instead!'
| quote = On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop being a wally, and hit instead!'
| category = martial <!-- martial or simple -->
| category = martial <!-- martial or simple -->
Line 11: Line 11:
| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d6+1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage = 1d6 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage type = Force <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Force <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage. -->
| versatile damage = <!-- Same format as regular damage. -->
| extra damage = <!-- Same format as regular damage but with type directly on the same line. -->
| extra damage = <!-- Same format as regular damage but with type directly on the same line. -->
| range m = 15
| range m = 15
| range ft = 50
| range ft = 50|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition = yes
| ammunition = yes
| finesse =
| finesse =  
| heavy =
| heavy =  
| light = yes
| light = yes
| loading = yes
| loading = yes
| reach =
| reach =  
| thrown =
| thrown =  
| can't dual wield =
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 0.9
| weight kg = 0.9
| weight lb = 2
| weight lb = 2
| price = 310
| price = 310
| price honour = 800
| notes = *The version of [[Magic Missile]] granted by this crossbow has a unique casting animation where the player shoots the darts directly from the crossbow itself.
| uid = MAG_MagicMissile_HandCrossbow
| weapon actions = Piercing Shot, Mobile Shot
| weapon actions = Piercing Shot, Mobile Shot
| uuid = c9dcf78e-a46c-4959-aade-707d9dd2c51a
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''{{SAI|Magic Missile|w=40}}:''' Cast the spell at Level 3 once per [[Short Rest]].
* {{SpellAction|Magic Missile|level=3|recharge=Short Rest}}
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* Sold by [[Roah Moonglow]] in [[Moonrise Towers]].
* Sold by [[Roah Moonglow]] in [[Moonrise Towers]].
}}
}}
[[Category:Sources of Force damage]]

Revision as of 00:06, 30 May 2024

Ne'er Misser image

The Ne'er Misser is a rare + 1 Hand Crossbow that deals Damage TypesForce damage on its attacks and grants the wearer the ability to cast Magic Missile once per short rest as a 3rd level Spell.

Description Icon.png

On the stock, the crafter of this crossbow etched in tiny print: 'Ifn yer gonna miss, why dontchyae stop being a wally, and hit instead!'

Properties

Damage
D6 Force.png 1d6 + 1 (2~7) + Dexterity modifier Damage TypesForce
Details
Hand Crossbows Hand Crossbows
Rarity: Rare
Enchantment: + 1
 One-Handed
Light (weapon property) Light
Dippable Dippable
 Range: 15 m / 50 ft
 Weight: 0.9 kg / 1.8 lb
Price: 310 gp / 800 gpHHonour
UID MAG_MagicMissile_HandCrossbow
UUID c9dcf78e-a46c-4959-aade-707d9dd2c51a

Special

The holder of this item gains:

Magic Missile Magic Missile ()
Cast as a level 3 spell ( Recharge: Short rest.)

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Mobile Shot Mobile Shot ()

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

Where to find

Notes

  • The version of Magic Missile granted by this crossbow has a unique casting animation where the player shoots the darts directly from the crossbow itself.