Dream Guardian/Combat: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
m (Formatting)
(16 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{SpoilerWarning|act = 3}}
{{PageSeo
{{PageSeo
| title = Fighting The Dream Guardian
| title = Fighting The Dream Guardian
| description = This page focuses on The Dream Guardian's behavior during combat and how to fight them.
| description = This page focuses on The Dream Guardian's behavior during combat and how to fight them.
| image = Guardian.png
| image = Guardian.png
}}{{Infobox statistics
}}
{{CombatTab}}
{{Infobox creature
| name = Dream Guardian
| image = Dream Guardian combat.png
| image = Dream Guardian combat.png
| imagesize = 0.8
| type=Humanoid
| type=Humanoid
| str=13
| str = 13
| dex=16
| dex = 16
| con=12
| con = 12
| int=19
| int = 19
| wis=15
| wis = 15
| cha=20
| cha = 20
| int_save_proficiency  = yes
| int save prof = yes
| wis_save_proficiency  = yes
| wis save prof = yes
| cha_save_proficiency  = yes
| cha save prof = yes
| initiative = +3
| level = 12
| level=12
| e hp = 56
| hit_points=80
| hp = 80
| hit_points_tactician=104
| t hp = 104
| armour_class=17
| ac = 17
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet =30
| size = Medium
| size=Medium
| weight kg = 75
| weight_kg = 75
| passives = Charm, Magic Resistance, Opportunity Attack
| weight_lb = 150
| feature1_name = Charm
| feature1_description = Charm an attacker, preventing them from attacking you until their next turn.
| feature2_name = Magic Resistance
| feature2_description = Has advantage on saving throws against spells and other magical effects.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
{{Tab
|one=Dream Guardian
|one-name=Dream Guardian
|two=Dream Guardian/combat
|two-name=Combat
}}
This page focuses on the [[Dream Guardian]]'s behaviour during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.


The [[Dream Guardian]] will only appear in combat during the final battle [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if the player chose to side with [[Orpheus]] rather than [[the Emperor]]. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.
This page focuses on the [[Dream Guardian]]'s behaviour during turn-based combat gameplay.
 
== Overview==
The [[Dream Guardian]] will only appear in combat during the final battle [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if the party chose to side with [[Orpheus]] rather than [[the Emperor]]. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.


==Attacks and Abilities==
==Attacks and Abilities==
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Spear +2}}
{{Feature box|Main Hand Attack|item=Spear +2}}
* Can use [[weapon actions]].}}
 
{{Feature box|name=Misty Step|image name=Misty Step.webp|* Teleport to an unoccupied space you can see.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}
 
{{Feature box|name=Psionic Suggestion: Hush|image name=Psionic Suggestion: Hush.webp|* {{Cond|Silenced|Silence}} a creature for 2 turns unless they succeed a charisma saving throw.
 
{{Range|m=18|ft=60}}
 
{{Action}}}}
 
{{Feature box|name=Command: Flee|image name=Command Flee.webp|* Command a creature to Flee from you on its turn and do nothing else.


{{Range|m=18|ft=60}}
{{Feature box|Psionic Suggestion: Drop}}


{{Action}}}}
{{Feature box|Psionic Suggestion: Flee}}


{{Feature box|name=Command: Drop|image name=Command Drop.webp|* Command a creature to {{Cond|Disarmed|drop}} its weapon on its turn and do nothing else.
{{Feature box|Psionic Suggestion: Grovel}}


{{Range|m=18|ft=60}}
{{Feature box|Psionic Suggestion: Halt}}


{{Action}}}}
{{Feature box|Psionic Suggestion: Hush}}


{{Feature box|name=Mind Flayer Domination|image name=Dominate Person.webp|* Dominate a nearby humanoid. Allies are unaffected. Each time the dominated creature takes damage, it may repeat the {{SavingThrow}} against your domination. Tadpoled creatures cannot be targeted.
{{Feature box|Fleeting Dream}}


{{Range|m=18|ft=60}}
=== Tactician Only ===


{{Concentration}}
{{Feature box|Mind Flayer Domination}}
 
{{Action}}}}


==Notes==
==Notes==
* The appearance and race of the four Dream Guardians is randomized.  
* The 4 Dream Guardians are meant to represent the different Dream Guardians of each party member.
** 3 of them will always have the same appearances: a human with shoulder-length grey hair, a human with curly red hair, and a human with short black hair.
** The appearance of the fourth Dream Guardian is based off of the Dream Guardian that the player designed at the start of the game. However, it is not completely identical- it will only share the same race and gender.
* Despite their appearances, none of them have any racial passives.
* Despite their appearances, none of them have any racial passives.
* The Dream Guardian's spells have unique names: its [[Misty Step]] is called "Fleeting Dream", and its [[Command]] is called "Psionic Suggestion" and has a special variant that silences enemies.
* The Dream Guardian's "[[Psionic Suggestion]]" is similar to [[Command]] but has a special variant that {{Cond|Silenced|Silences}} a target for 2 turns.
 


==Loot==
==Loot==


*{{RarityItem|Spear +2}}
*{{MdRarityItem|Spear +2}}
*{{MdRarityItem|Dreamwalker Plate}}
*{{MdRarityItem|Dreamsome Boots}}
*{{MdRarityItem|Metallic Gloves}}

Revision as of 16:51, 7 June 2024

This page focuses on the Dream Guardian's behaviour during turn-based combat gameplay.

Overview

The Dream Guardian will only appear in combat during the final battle Atop the Netherbrain if the party chose to side with Orpheus rather than the Emperor. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.

Attacks and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Spear +2
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Command Drop.webp

Command a creature to drop its weapon on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Command Flee.webp

Command a creature to flee from you on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Command Grovel.webp

Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Command Grovel.webp

Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Psionic Suggestion Hush.webp

Silence Silence a creature with a psionic command.
WIS Save
 Range: 18 m / 60 ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Tactician Only

Dominate Person.webp

Dominate a nearby humanoid. Allies are unaffected.

Each time the dominated creature takes damage, it may repeat the Saving throw against your domination.

INT Save
 Range: 18 m / 60 ft

Notes

  • The 4 Dream Guardians are meant to represent the different Dream Guardians of each party member.
    • 3 of them will always have the same appearances: a human with shoulder-length grey hair, a human with curly red hair, and a human with short black hair.
    • The appearance of the fourth Dream Guardian is based off of the Dream Guardian that the player designed at the start of the game. However, it is not completely identical- it will only share the same race and gender.
  • Despite their appearances, none of them have any racial passives.
  • The Dream Guardian's "Psionic Suggestion" is similar to Command but has a special variant that Silences Silences a target for 2 turns.

Loot