Hellrider Cleric: Difference between revisions

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{{CharacterInfo
{{Infobox character
|title        =
 
|name         = Hellrider Cleric
| name = Hellrider Cleric
|file        = Hellrider Cleric.jpg
| image = Hellrider Cleric.jpg
|STR          = 12
| race = [[Asmodeus Tiefling]]
|DEX          = 14
| level = 10
|CON          = 15
| faction = [[Hellriders]]
|INT          = 10
 
|WIS          = 18
| modules =
|CHA          = 12
{{Infobox statistics
|str save    =  
| child = yes
|dex save    =
| size = Medium
|con save    =  
| type = Humanoid
|int save    =  
| hit_points = 102
|wis save    = y
| armour_class = 21
|cha save    = y
| movement_speed_meters = 9
|level        = 10
| movement_speed_feet = 30
|race        = Asmodeus Tiefling
| weight_kg = 75
|type         = Humanoid
| weight_lb = 150
|HP          = 102
| hiddenlevel = 10
|AC          = 21
| str = 12
|speed        = 9m / 30ft
| dex = 14
|size        = Medium
| con = 15
|weight      = 75kg / 150lbs
| int = 10
|proficiency  =  
| wis = 18
|initiative  = +2
| cha = 12
|conditions  = {{CON|Freedom of Movement}}
| wis_save_proficiency = yes
|passive      = {{PAS|Opportunity Attack}}
| cha_save_proficiency = yes
{{PAS|Darkvision}}
| resistant1 = Fire
{{PAS|Hellish Resistance}}
 
{{PAS|Superior Plate (-1)|item= Half Plate Armour +1}}
| condition1_name = Freedom of Movement
|bludgeoning  =  
| condition1_description = Movement Speed can't be reduced by and immune to paralysis and restrained.
|piercing    =  
 
|slashing    =  
| feature1_name = Darkvision
|acid        =  
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
|cold        =  
| feature2_name = Hellish Resistance
|fire        = resistant
| feature2_description = Grants resistance to fire damage.
|force        =
| feature3_name = Superior Plate (-1)
|lightning    =  
| feature3_description = Reduces piercing damage by 1.
|necrotic    =  
| feature3_item = Half Plate Armour +1
|poison      =
| feature4_name = Opportunity Attack
|psychic      =  
| feature4_description = Automatically attack an enemy moving out of your reach.
|radiant      =  
}}
|thunder      =  
|magic        =  
|class        = Cleric
|background  =  
|location    =  
|faction      = [[Hellrider]]
|family      =  
|allies      = [[Zevlor]], [[Hellrider Paladin]]
|enemies      =
|exp          =
|va          =
|alt-name    = Model
|alt-file    =
}}
}}
'''Hellrider Cleric''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].
'''Hellrider Cleric''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]].


== Spells and Abilities ==
== Spells and Abilities ==
* {{SAI|Mass Healing Word}}
{{Feature box|Mass Healing Word}}
* {{SAI|Lesser Restoration}}
{{Feature box|Lesser Restoration}}
* {{SAI|Cure Wounds}}
{{Feature box|Cure Wounds}}
* {{SAI|Sacred Flame}}
{{Feature box|Sacred Flame}}
* {{SAI|Radiance of the Dawn}}
{{Feature box|Radiance of the Dawn}}
* {{SAI|Flame Strike}}
{{Feature box|Flame Strike}}


== Notes ==
== Notes ==
* Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if the player sides with [[Tiefling Refugees]] in [[Act One]] and saves [[Zevlor]] from [[Mind Flayer Colony]] in [[Act Two]].
* Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if the player sides with [[Tiefling Refugees]] in [[Act One]] and saves [[Zevlor]] from [[Mind Flayer Colony]] in [[Act Two]].
[[Category:Tieflings]]
[[Category:Humanoids]]
[[Category:Characters]]

Revision as of 10:58, 11 June 2024


Hellrider Cleric is summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.

Spells and Abilities

Mass Healing Word.webp
D4 Healing.png 1d4 (1~4) hit points

Call out words of restoration to heal up to 6 creatures for 1d4 + Spellcasting Modifierhit points.
 Range: Self
AoE: 18 m / 60 ft (Radius)
Lesser Restoration.webp

Cure a creature from Condition Type Icon.pngDiseased, Condition Type Icon.pngPoisoned, Paralysis Paralysis, or Condition Type Icon.pngBlinded.
 Melee: 1.5 m / 5  ft
Cure Wounds.webp
D8 Healing.png 1d8 (1~8) hit points

Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage

Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft
Radiance of the Dawn.webp
D10 Radiant.png 2d10 (2~20) Damage TypesRadiant damage
+
Character Level Damage TypesRadiant damage

The sun's divine power dispels any magical darkness.
CON Save
AoE: 9 m / 30 ft (Radius)
Flame Strike.webp
D6 Fire.png 5d6 (5~30) Damage TypesFire damage
+
D6 Radiant.png 5d6 (5~30) Damage TypesRadiant damage

Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.
DEX Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

Notes