* Currently (09/13/2023) the Necromancy Wizard subclass is causing this spell to summon 5 ghouls instead of 4. Spell tooltip unchanged.
* Currently (09/13/2023) the Necromancy Wizard subclass is causing this spell to summon 5 ghouls instead of 4. Spell tooltip unchanged.
* The Ghouls explode when killed, dealing Necrotic area-of-effect damage. This can destroy other Ghouls as a chain reaction and hurt nearby party members as well.
* The Ghouls explode when killed, dealing Necrotic area-of-effect damage. This can destroy other Ghouls as a chain reaction and hurt nearby party members as well.
* Since the Ghouls cannot be controlled by the player, they can sometimes 'split' player-controlled characters into different sections of the [[Initiative]] order (e.g. Player character/Astarion/Ghoul/Shadowheart/Gale). This prevents the player from swapping between party members before the ghoul and party members after the ghoul (e.g. they cannot have Shadowheart cast {{SAI|Create Water}} before their character casts a spell with {{DamageType|Lightning}} damage). This is a potentially large downside to using Danse Macabre.
* Since the Ghouls cannot be controlled by the player, they can sometimes 'split' player-controlled characters into different sections of the [[Initiative]] order (e.g. Player character/Gale/Astarion/Ghoul/Shadowheart). This prevents the player from swapping between party members before the ghoul and party members after the ghoul (e.g. they cannot have Shadowheart cast {{SAI|Create Water}} before Gale casts a spell with {{DamageType|Lightning}} damage). This is a potentially large downside to using Danse Macabre.
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Revision as of 12:38, 6 July 2024
Danse Macabre is a 5th level Necromancy spell that summons 4 uncontrollable Ghouls to fight for you.
The ghouls are immune to Demonspirit Madness. This prevents them from being driven Mad due to a failed Wisdom saving throw when the summoner wears Abyss Beckoners.
Currently (09/13/2023) the Necromancy Wizard subclass is causing this spell to summon 5 ghouls instead of 4. Spell tooltip unchanged.
The Ghouls explode when killed, dealing Necrotic area-of-effect damage. This can destroy other Ghouls as a chain reaction and hurt nearby party members as well.
Since the Ghouls cannot be controlled by the player, they can sometimes 'split' player-controlled characters into different sections of the Initiative order (e.g. Player character/Gale/Astarion/Ghoul/Shadowheart). This prevents the player from swapping between party members before the ghoul and party members after the ghoul (e.g. they cannot have Shadowheart cast Create Water before Gale casts a spell with Lightning damage). This is a potentially large downside to using Danse Macabre.