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Ghoul (Danse Macabre)

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For the non-playable Race and enemy see Ghoul.
Ghouls are an Undead creature in Baldur's Gate 3.

About Ghouls[edit | edit source]

Ghouls devour the flesh of corpses and hunger for that of the living. Their claws can cause paralysis paralysis, and they are immune to PoisonPoison.

They are immune to Demonspirit Madness Demonspirit Madness. This prevents them from being driven Mad Mad due to a failed Wisdom saving throw when the summoner wears  Abyss Beckoners. Their Claws attack has a fixed save DC of 5 to Paralyse the target, unless the summoner has Undead Thralls: Better Summons Undead Thralls: Better Summons in which case the DC increases to 8.

These particular Ghouls have the Condition Gnawing Horde, which makes them uncontrollable and have a variation of Death Burst which deals 6d6NecroticNecrotic with a Dexterity saving throw for half. This affects allies and enemies alike, and can cause a chain reaction with other Ghouls. This does not have a name or icon or appear under Notable Features.

Involvement[edit | edit source]

This particular Ghoul type can be created through the special spell Danse Macabre Danse Macabre.

Attacks and abilities[edit | edit source]

Claws Claws (Action)
Damage: 5~15
2d6 + 3SlashingSlashing

Lash out with deadly claws and possibly Paralyse Paralyse the target.

CON Save
 Melee: 1.5 m / 5 ft
Death Burst Death Burst
Damage: 6~36
6d6NecroticNecrotic

Explode and deal 6d6NecroticNecrotic to all creatures within 3 m / 10 ft.

DEX Save
AoE: 3 m / 10 ft (Radius)
Devour Devour (Action)
Damage: 6~33
3d10 + 3SlashingSlashing
Healing: 3~30
3d10HealingHealing

Bite a knocked down, prone, or sleeping target, and deal 3d10 + Strength ModifierSlashingSlashing damage. Heal that many hit points.

 Melee: 1.5 m / 5 ft