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Telekinesis: Difference between revisions
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| classes = Sorcerer, Wizard, Cleric | | classes = Sorcerer, Wizard, Cleric | ||
| class learns at level 9 = Sorcerer, Wizard, Knowledge Domain, Great Old One | | class learns at level 9 = Sorcerer, Wizard, Knowledge Domain, The Great Old One | ||
| class learns at level 2 = | | class learns at level 2 = | ||
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Revision as of 15:39, 30 July 2024
Telekinesis is a level 5 transmutation spell. This spell allows spellcasters to throw creatures and objects around with only their mind.
Description
Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expending a Spell Slot.
Heavier items deal more damage.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Telekinesis
Duration: 10 turns
- Once per turn, the affected entity can telekinetically throw a creature or object again without expending a Spell Slot
How to learn
Classes:
- Class Level 9: Sorcerer, Wizard, Knowledge Domain, and The Great Old One
Granted by the following items:
Hr'a'cknir Bracers (
Recharge: Short rest)
Tressym Collar (
Recharge: Long rest)
Notes
- Bodies or objects that can't be looted or picked up because they have landed in chasms can sometimes be retrieved using telekinesis.
Visuals
External Links
Telekinesis on the Forgotten Realms Wiki