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Danse Macabre: Difference between revisions
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(Added note on how Ghouls can mess up your initiative order) |
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| video = Danse Macabre Visuals.mp4 | | video = Danse Macabre Visuals.mp4 | ||
| notes = * The ghouls are also able to bite a target that is {{Cond|Prone}}, {{Cond|Knocked Out}}, or {{Cond|Sleeping}}. The damage dealt through biting will be regained as {{DamageIcon|Healing}} [[Hit Points]]. {{verify}} | | notes = * The ghouls are also able to bite a target that is {{Cond|Prone}}, {{Cond|Knocked Out}}, or {{Cond|Sleeping}}. The damage dealt through biting will be regained as {{DamageIcon|Healing}} [[Hit Points]]. {{verify}} | ||
* Currently (7/13/2024), ghouls summoned by Danse Macabre will continue to attack a {{Cond|Knocked Out}} target for 0 damage and will not switch targets so long as the target remains {{Cond|Knocked Out}}. | |||
* This spell can only be acquired by completing the quest [[Unlock the Ancient Tome]], {{Blur|in [[Act Three]], which fully unlocks the secrets of the [[Necromancy of Thay]]}}. | * This spell can only be acquired by completing the quest [[Unlock the Ancient Tome]], {{Blur|in [[Act Three]], which fully unlocks the secrets of the [[Necromancy of Thay]]}}. | ||
* The ghouls are immune to {{Cond|Demonspirit Madness}}. This prevents them from being driven {{Cond|Demonspirit Madness|Mad}} due to a failed Wisdom saving throw when the summoner wears {{RarityItem|Abyss Beckoners}}. | * The ghouls are immune to {{Cond|Demonspirit Madness}}. This prevents them from being driven {{Cond|Demonspirit Madness|Mad}} due to a failed Wisdom saving throw when the summoner wears {{RarityItem|Abyss Beckoners}}. | ||
* Currently (09/13/2023) the Necromancy Wizard subclass is causing this spell to summon 5 ghouls instead of 4. Spell tooltip unchanged. | * Currently (09/13/2023) the Necromancy Wizard subclass is causing this spell to summon 5 ghouls instead of 4. Spell tooltip unchanged. | ||
* The Ghouls explode when killed, dealing Necrotic area-of-effect damage. This can destroy other Ghouls as a chain reaction and hurt nearby party members as well. | * The Ghouls explode when killed, dealing Necrotic area-of-effect damage. This can destroy other Ghouls as a chain reaction and hurt nearby party members as well. | ||
* Since the Ghouls cannot be controlled by the player, they can sometimes 'split' player-controlled characters into different sections of the [[Initiative]] order (e.g. Player character/Astarion/Ghoul/Shadowheart | * Since the Ghouls cannot be controlled by the player, they can sometimes 'split' player-controlled characters into different sections of the [[Initiative]] order (e.g. Player character/Gale/Astarion/Ghoul/Shadowheart). This prevents the player from swapping between party members before the ghoul and party members after the ghoul (e.g. they cannot have Shadowheart cast {{SAI|Create Water}} before Gale casts a spell with {{DamageType|Lightning}} damage). This is a potentially large downside to using Danse Macabre. | ||
* Appears to be twice per long rest | |||
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Latest revision as of 09:40, 6 August 2024
Danse Macabre is a 5th level Necromancy spell that summons 4 uncontrollable Ghouls to fight for you.
Description
Create 4 ghouls that fight alongside you.
Properties
- Each Ghoul has a chance to the target on hit (DC 5 Constitution Save).
- Only available through items as a once per Recharge: Long rest action that does not consume a Spell Slot.
How to learn
Notes
- The ghouls are also able to bite a target that is , , or . The damage dealt through biting will be regained as Hit Points. [Needs Verification]
- Currently (7/13/2024), ghouls summoned by Danse Macabre will continue to attack a target for 0 damage and will not switch targets so long as the target remains .
- This spell can only be acquired by completing the quest Unlock the Ancient Tome, in Act Three, which fully unlocks the secrets of the Necromancy of Thay.
- The ghouls are immune to . This prevents them from being driven due to a failed Wisdom saving throw when the summoner wears Abyss Beckoners.
- Currently (09/13/2023) the Necromancy Wizard subclass is causing this spell to summon 5 ghouls instead of 4. Spell tooltip unchanged.
- The Ghouls explode when killed, dealing Necrotic area-of-effect damage. This can destroy other Ghouls as a chain reaction and hurt nearby party members as well.
- Since the Ghouls cannot be controlled by the player, they can sometimes 'split' player-controlled characters into different sections of the Initiative order (e.g. Player character/Gale/Astarion/Ghoul/Shadowheart). This prevents the player from swapping between party members before the ghoul and party members after the ghoul (e.g. they cannot have Shadowheart cast before Gale casts a spell with Lightning damage). This is a potentially large downside to using Danse Macabre.
- Appears to be twice per long rest