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Destructive Wave: Difference between revisions
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| level = 5 | | level = 5 | ||
| school = Evocation | | school = Evocation | ||
| classes = | | classes = Cleric, Paladin | ||
| class learns at level 9 = Tempest Domain, Light Domain | | class learns at level 9 = Tempest Domain:Domain Spell, Light Domain:Domain Spell | ||
| races = | | races = | ||
| granted by items = Markoheshkir:Short Rest | |||
| summary = This spell allows the caster to create a massive shockwave that damages all creatures and can possibly knock them prone. | | summary = This spell allows the caster to create a massive shockwave that damages all creatures and can possibly knock them prone. | ||
| description = Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them {{Cond|Prone}}. | | description = Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them {{Cond|Prone}}. | ||
| | | cost = action, spell5 | ||
| damage = 5d6 | | damage = 5d6 | ||
| damage type = Thunder | | damage type = Thunder | ||
| extra damage = 5d6 | | extra damage = 5d6 | ||
| extra damage type = Radiant | | extra damage type = Radiant | ||
| save = CON | |||
| on save = Targets still take half damage. | |||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
Line 19: | Line 22: | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = Constitution | | condition save = Constitution | ||
| condition dc = caster | |||
| variants = Destructive Wave: Necrotic, Destructive Wave: Radiant | |||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Destructive wave|long}} | * {{FRWiki|Destructive wave|long}} | ||
[[Category:Sources of Thunder damage]] | |||
[[Category:Sources of Radiant damage]] | |||
[[Category:Sources of Necrotic damage]] |
Latest revision as of 14:28, 5 October 2024
Destructive Wave is a level 5 evocation spell. This spell allows the caster to create a massive shockwave that damages all creatures and can possibly knock them prone.
Description
Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them .
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Prone
Duration: 1 turn
Spell save DC Constitution saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class Level 9: Tempest Domain (Domain Spell), and Light Domain (Domain Spell)
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)