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Reverberation (Condition): Difference between revisions
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*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | *{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | ||
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | *{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | ||
*Everything in the [[Thunder set]] combos with {{ | *Everything in the [[Thunder set]] combos with {{MdRarityItem|Gloves of the Belligerent Skies}} and {{MdRarityItem|Ring of Spiteful Thunder}} | ||
==Bugs== | ==Bugs== |
Revision as of 22:00, 8 October 2024
- Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving throws per remaining turn.
- When the entity has 5 or more turns of Reverberation, it takes 1d4Thunder damage and must succeed a DC 10 Constitution saving throw or fall . The condition is removed afterward.
Properties
MAG_THUNDER_REVERBERATION
: add to duration :
Condition: Prone
Duration: 2 turns
DC 10 Constitution saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Notes
- If you are primarily using Reverberation for the disadvantage on constitution saving throws it inflicts on the target, you may want to make sure it doesn't stack up to 5 turns, since this will remove the condition.
Conditions with the same stack ID
Conditions with the stack ID MAG_THUNDER_REVERBERATION
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Items that apply Reverberation
- Gloves of Belligerent Skies: When the wielder deals Radiant, Lightning, or Thunder damage, apply 2 turns of to the target(s).
- Boots of Stormy Clamour: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of .
- Spineshudder Amulet: When the wearer deals damage with a ranged Spell Attack, inflict 2 turns of on the target(s).
- Markoheshkir: Grants which can grant : When you deal spell damage, inflict 2 turns of upon the target. [As well as other benefits]
Items that interact with Reverberation
- Ring of Absolute Force: If the wearer bears the Absolute's brand, they deal 1 additional Thunder damage with Thunder damage spells and attacks. [Currently works even if the wearer is not branded]
- Thunderskin Cloak: When a creature with deals damage to the wearer, the creature needs to make a Constitution Saving Throw or become .
- Ring of Spiteful Thunder: When the wearer deals Thunder damage to a creature, it becomes unless it succeeds a Constitution Saving Throw.
- Everything in the Thunder set combos with Gloves of the Belligerent Skies and Ring of Spiteful Thunder
Bugs
- Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to Strength, Dexterity, and Constitution Saving Throws, it did not deal thunder damage and prone. As of Patch #3, now works as described.
- The different items that can apply Reverberation do not all work as expected from their description.