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Reverberation (Condition): Difference between revisions

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*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}.
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}.
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]].
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]].
*Everything in the [[Thunder set]] combos with {{SAI|Gloves of the Belligerent Skies}} and
*Everything in the [[Thunder set]] combos with {{MdRarityItem|Gloves of the Belligerent Skies}} and {{MdRarityItem|Ring of Spiteful Thunder}}


==Bugs==
==Bugs==

Revision as of 22:00, 8 October 2024

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.

Properties

Stack ID Stack ID: MAG_THUNDER_REVERBERATION

If already applied If already applied: add to duration

More properties More properties:

Condition: Prone

Prone Prone

Duration: 2 turns

DC 10  Constitution saving throw

Notes

  • If you are primarily using Reverberation for the disadvantage on constitution saving throws it inflicts on the target, you may want to make sure it doesn't stack up to 5 turns, since this will remove the condition.

Conditions with the same stack ID

Conditions with the stack ID MAG_THUNDER_REVERBERATION, only one of these can be applied at the same time:

Condition Effects

Reverberation (Condition) Reverberation

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.

Items that apply Reverberation

Items that interact with Reverberation

Bugs

  • Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to Strength, Dexterity, and Constitution Saving Throws, it did not deal thunder damage and prone. As of Patch #3, now works as described.
  • The different items that can apply Reverberation do not all work as expected from their description.