Ad placeholder
Thunderous Smite: Difference between revisions
Jump to navigation
Jump to search
(Remove up-to-date template. (automated edit)) |
mNo edit summary |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 5: | Line 5: | ||
| school = Evocation | | school = Evocation | ||
| classes = Paladin | | classes = Paladin | ||
| summary = This spell allows spellcasters to cause their weapon to ring with {{DamageType|Thunder}} as they strike, pushing targets away and potentially knocking them {{Cond|Prone}}. | | summary = This spell allows spellcasters to cause their melee weapon to ring with {{DamageType|Thunder}} as they strike, pushing targets away and potentially knocking them {{Cond|Prone}}. | ||
| description = Your weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. | | description = Your melee weapon rings with thunder as you strike, pushing your target {{Distance|m=3|ft=10}} away and possibly knocking them {{Cond|Prone}}. | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
Line 18: | Line 18: | ||
| extra damage type = Thunder | | extra damage type = Thunder | ||
| save = STR | | save = STR | ||
| save dc = caster | |||
| on save = Target takes full damage but isn't knocked {{Cond|Prone}} | |||
| range = weapon | | range = weapon | ||
| condition | | condition = Prone | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = Strength | | condition save = Strength | ||
| condition dc = caster | |||
| higher levels = | | higher levels = | ||
| notes = | | notes = * See [[Smite]] for additional functionality information. | ||
| granted by items = Cacophony | |||
}} | }} | ||
Revision as of 05:49, 24 October 2024
Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them .
Description
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them .
Properties
- Cost
Action
- Cost on hit
Bonus action +
Level 1 Spell Slot
- Damage
- Normal weapon damage
- +
2d6 (2~12)
Thunder
- Details
Attack roll
STR Save (Spell save DC) (On Save: Target takes full damage but isn't knocked )
Range: Normal weapon range
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
Notes
- See Smite for additional functionality information.