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Thunderous Smite: Difference between revisions
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| class learns at level 6 = College of Lore:via [[Magical Secrets]] | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| class learns at level 10 = Bard:via [[Magical Secrets]] | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| attack roll = | | attack roll = yes | ||
| cost = action | | cost = action | ||
| hit cost = bonus, spell1 | | hit cost = bonus, spell1 |
Revision as of 05:49, 24 October 2024
Thunderous Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them .
Description
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them .
Properties
- Cost
Action
- Cost on hit
Bonus action +
Level 1 Spell Slot
- Damage
- Normal weapon damage
- +
2d6 (2~12)
Thunder
- Details
Attack roll
STR Save (Spell save DC) (On Save: Target takes full damage but isn't knocked )
Range: Normal weapon range
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Classes:
- Class Level 2: Paladin
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
Notes
- See Smite for additional functionality information.