Gust of Wind: Difference between revisions

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| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain
| summary = It is used to clear dangerous gasses and throwing creatures back, potentially causing a dangerous fall.
| summary = It is used to clear dangerous gasses and throwing creatures back, potentially causing a dangerous fall.
| description = Summon a strong wind that clears all clouds and pushes creatures back 17ft forcing them {{Condition | Off Balance}} if they fail a [[Strength]] roll.
| description = Summon a strong wind that clears all clouds and pushes creatures back {{Distance|ft=17}} forcing them [[Off Balance (Condition)|Off Balance]] if they fail a {{Ability|Strength}} {{SavingThrow}}.
| action type = action
| action type = action
| range m = 6
| range m = 6

Revision as of 11:34, 5 August 2023

Gust of Wind Icon.png

Gust of Wind is a level 2 evocation spell. It is used to clear dangerous gasses and throwing creatures back, potentially causing a dangerous fall.

Description

Summon a strong wind that clears all clouds and pushes creatures back 5.1 m / 17 ft (ERROR: Distance not in metric!) forcing them Off Balance if they fail a Strength icon.png Strength Saving throw.

Properties

Details
 Range: 6 m / 40 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Off Balance

Off Balance Off Balance

Duration: 1 turn

How to learn

Classes:

Notes

This spell is automatically given to the Storm Sorcery Sorcerer Sorcerer at level 6