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Alchemist's Fire: Difference between revisions
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(Burning duration isn't random, it's just that under most conditions the burning from the fire surface will overwrite the burning from the flask itself) |
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{{MiscItemPage| | {{MiscItemPage| | ||
|image = | | image = GRN Alchemist's Fire Faded.png | ||
|description = '''Alchemist's Fire''' is a [[Consumables| | | controller icon = GRN Alchemist's Fire Unfaded.png | ||
|quote = Shapes swirl and glow behind the glass, liquid embers folding into and around each other. | | icon = GRN Alchemist's Fire Unfaded Icon.png | ||
|type = Grenades | | uid = GRN_FireFlask_A | ||
|single use = yes | | uuid = 0b1aa718-fe45-4e4c-8811-ced51c581075 | ||
|rarity = common | | description = '''Alchemist's Fire''' is a [[Consumables|Consumable]]([[Grenades|Grenade]]) item that can be thrown using the [[Throw]] action. | ||
|weight kg = 0.3 | | quote = Shapes swirl and glow behind the glass, liquid embers folding into and around each other. | ||
|weight lb = 0.6 | | type = Grenades | ||
|price = 13 | | single use = yes | ||
|usage cost = action | | rarity = common | ||
|effect = | | weight kg = 0.3 | ||
*Hurl a flask of liquid fire that explodes on impact | | weight lb = 0.6 | ||
| price = 13 | |||
| usage cost = action | |||
| effect = *Hurl a flask of liquid fire that explodes on impact | |||
**{{Range|ranged}} | **{{Range|ranged}} | ||
* | **{{icon|Aoe Icon.png|25}}Creates area: Fire | ||
*{{icon|Aoe Icon.png|25}}Creates area: | | area = Fire | ||
| area shape = Radius | |||
| area range m = 3 | |||
| area range ft = 10 | |||
| area duration = 3 | |||
|where to find = | | where to find = *Sold by: | ||
*Sold by: | |||
**[[Cyrel]] in the [[The_Risen_Road#Toll_House|Risen Road Toll House]] | **[[Cyrel]] in the [[The_Risen_Road#Toll_House|Risen Road Toll House]] | ||
**[[Roah Moonglow]] in the [[Shattered Sanctum]] | **[[Roah Moonglow]] in the [[Shattered Sanctum]] | ||
**[[Derryth Bonecloak]] in the [[Myconid Colony]] | **[[Derryth Bonecloak]] in the [[Myconid Colony]] | ||
**[[Brem]] in the [[Zhentarim Hideout]] | **[[Brem]] in the [[Zhentarim Hideout]] | ||
Also dropped by several enemies and found in various locations throughout the game. | * Can be crafted via [[Alchemy]] by combining {{SmItemIcon|Ashes of Fire Amber}} (procured from {{SmItemIcon|Fire Amber}}) and any [[Alchemy#Extractions|Salt]]. | ||
* Also dropped by several enemies and found in various locations throughout the game. | |||
| bugs = * The shorter 1 turn duration {{Cond|Burning}} effect applied by a {{Area|Fire (surface)}} surface overwrites the longer 3 turn duration from the Alchemist's Fire itself. As a result, in most cases burning inflicted by Alchemist's Fire will only last 1 turn. | |||
** If the fire surface cannot be created for some reason (e.g. there is already a {{Area|Blood (surface)}} pool around the target), then the full 3 turn duration effect can be applied. | |||
}} | }} | ||
{{Inflicts|Burning|item}} | |||
[[Category:Sources of Fire damage]] | |||
Latest revision as of 04:10, 11 November 2024
Alchemist's Fire is a Consumable(Grenade) item that can be thrown using the Throw action.
Shapes swirl and glow behind the glass, liquid embers folding into and around each other.
Properties
- Grenades
- Single Use
- Rarity: Common
- Weight: 0.3 kg / 0.6 lb
- Price: 13 gp
-
UID
GRN_FireFlask_AUUID
0b1aa718-fe45-4e4c-8811-ced51c581075
Effect
- Hurl a flask of liquid fire that explodes on impact
- Range: 18 m / 60 ft
- Creates area: Fire
Area: Fire
Fire
Duration: 3 turns
AoE: 3 m / 10 ft (Radius)
- Type: Surface
Condition: Burning
- Takes 1d4Fire damage per turn.
- Can be removed with the Healing Potion or gaining . action, using a
- Immune from if .
- action can be used on Burning characters and/or objects.
Where to find
- Sold by:
- Cyrel in the Risen Road Toll House
- Roah Moonglow in the Shattered Sanctum
- Derryth Bonecloak in the Myconid Colony
- Brem in the Zhentarim Hideout
- Can be crafted via Alchemy by combining Ashes of Fire Amber (procured from Fire Amber) and any Salt.
- Also dropped by several enemies and found in various locations throughout the game.
Bugs
- The shorter 1 turn duration effect applied by a Fire surface overwrites the longer 3 turn duration from the Alchemist's Fire itself. As a result, in most cases burning inflicted by Alchemist's Fire will only last 1 turn.
- If the fire surface cannot be created for some reason (e.g. there is already a Blood pool around the target), then the full 3 turn duration effect can be applied.