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Alchemist's Fire
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Alchemist's Fire is a Consumable (Grenade) item which can be thrown to create a Fire surface.
Shapes swirl and glow behind the glass, liquid embers folding into and around each other.
Properties
- Grenades
- Single Use
- Rarity: Common
- Weight: 0.3 kg / 0.6 lb
- Price: 13 gp
-
UID
GRN_FireFlask_AUUID
0b1aa718-fe45-4e4c-8811-ced51c581075
Effect
- Hurl a flask of liquid fire that explodes on impact
- Range: 18 m / 60 ft
- Creates area: Fire
Area: Fire
Fire
Duration: 3 turns
AoE: 3 m / 10 ft (Radius)
Deals 1d4 damage per turn.
- Type: Surface
Condition: Burning
Burning
- Takes 1d4 damage per turn.
- Can be removed with the action, using a Healing Potion or gaining .
- Immune from if .
- action can be used on Burning characters or objects.
Where to find
- Sold by various merchants throughout the game, including:
- Brem in the Zhentarim Hideout
- Cyrel in the Risen Road Toll House
- Derryth Bonecloak in the Myconid Colony
- Roah Moonglow in the Shattered Sanctum
- Crafted via Alchemy by combining Ashes of Fire Amber (procured from Fire Amber) and any Salt
- Carried by several enemies and found in various locations throughout the game
Bugs
- The shorter 1 turn duration Burning effect applied by a Fire surface overwrites the longer 3 turn duration from the Alchemist's Fire itself. As a result, in most cases burning inflicted by Alchemist's Fire only lasts 1 turn.
- If the fire surface cannot be created for some reason (e.g. there is already a Blood pool around the target), then the full 3 turn duration effect can be applied.
Passive features[edit | edit source]
Alchemist's Fire has 1 hit point.
| Bludgeoning | Vulnerable |
| Piercing | Resistant |
| Fire | Vulnerable |
| Necrotic | Resistant |
| Poison | Immune |
| Psychic | Immune |
| Radiant | Resistant |