Ad placeholder

Reverberation (Condition): Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Found the saving throw for reverberation, its a dc 10 constitution save)
(Undo revision 248874 by Varixai (talk))
Tag: Undo
 
(34 intermediate revisions by 16 users not shown)
Line 1: Line 1:
{{ConditionPage
{{ConditionPage
|name=Reverberation
|name=Reverberation
|effects=Affected entity has a -1 penalty to [[Strength]], [[Dexterity]], and [[Constitution]] {{SavingThrow}}s per remaining turn.
|effects=* Affected entity has a -1 penalty to [[Strength]], [[Dexterity]], and [[Constitution]] {{SavingThrow}}s per remaining turn.


When the entity has 5 or more turns of Reverberation, it takes {{DamageColor|Thunder|1~4 Thunder damage}} and must succeed a {{SavingThrow|CON|dc=10}} or fall [[Prone (Condition)|Prone]]. The condition is removed afterward.
* When the entity has 5 or more turns of Reverberation, it takes {{DamageText|1d4|Thunder}} damage and must succeed a {{SavingThrow|CON|dc=10}} or fall {{Cond|Prone}}. The condition is removed afterward.


Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't recieve Reverberation.
* Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't receive Reverberation.
| condition = Prone
| condition duration = 2
| condition save = CON
| condition dc = 10
| suppress sources = true <!--We have a detailed list of interactions, better than the auto-generated one.-->
| stack id = MAG_THUNDER_REVERBERATION
| stack type = additive
| properties = MultiplyEffectsByDuration
| notes =
* If you are primarily using Reverberation for the disadvantage on constitution saving throws it inflicts on the target, you may want to make sure it doesn't stack up to 5 turns, since this will remove the condition.
}}
}}


{{ up to date | 2023-08-15}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
==Items that apply Reverberation==
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of {{Cond|Reverberation}} to the target(s).
*{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}.
*{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s).
*{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 2 turns of {{Cond|Reverberation}} upon the target. [As well as other benefits]


==Notes==
==Items that interact with Reverberation==
Reverberation does apply the stacking penalties to [[Strength]], [[Dexterity]], and [[Constitution]] [[Saving Throw|Saving Throws]]. As of Patch #3, Reverberation is no longer bugged. The effect at 5 stacks which causes thunder damage and possibly knocks the enemy prone now works as described.  
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}} with Thunder damage spells and attacks. [Currently works even if the wearer is not branded]
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}.
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]].
*Everything in the [[Thunder set]] combos with {{MdRarityItem|Gloves of Belligerent Skies}} and {{MdRarityItem|Ring of Spiteful Thunder}}. It further fits thematically: 5 stacks of {{Cond|Reverberation}} deal {{DamageType|Thunder}} damage and creatures immune to {{DamageType|Thunder}} cannot receive a stack of {{Cond|Reverberation}}.


The different items that can apply Reverberation do not all work as expected from their description.
==Bugs==
 
* Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to [[Strength]], [[Dexterity]], and [[Constitution]] [[Saving Throw|Saving Throws]], it did not deal [[thunder]] damage and prone. As of Patch #3, now works as described.
==Items that Apply Reverberation==
* The different items that can apply Reverberation do not all work as expected from their description.
*Equipment:
[[Category:Bugs]]
**{{SmallIcon|Gloves of Belligerent Skies Icon.png}} [[Gloves of Belligerent Skies]]: When the wielder deals  {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of Reverberation to the target(s).
* Creatures knocked {{Cond|Prone}} by {{Cond|Reverberation}} occasionally ''do'' skip their next turn unlike other [[Prone#Sources of Prone|Sources of Prone]].
**{{SmallIcon|Boots of Stormy Clamour Icon.png}} [[Boots of Stormy Clamour]]: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation.
**{{SmIconLink|Fey Semblance Amulet Icon.png|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of [[Reverberation (Condition)|Reverberation]] on the target(s).
**{{SmIconLink|Markoheshkir_Icon.png|Markoheshkir}}: Grants {{SmIconLink|Protection_from_Energy_Icon.png|Kereska's Favour}} which can grant {{SmIconLink|Protection_from_Energy_Thunder_Icon.png|Bone-shaking_Thunder}}: When you deal spell damage, inflict 1 turn of Reverberation upon the target. [As well as other benefits]
 
==Items that Interact with Reverberation==
*{{SmallIcon|Ring of Absolute Force Icon.png}} [[Ring of Absolute Force]]: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}}. NB : this should work with reverberation, but can't be tested as reverberation doesn't work for now.
*{{SmallIcon|Thunderskin Cloak Icon.png}} [[Thunderskin Cloak]]: When a creature with {{SmIconLink|Reverberation Condition Icon.webp|Reverberation (Condition)|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{SmIconLink|Dazed Condition Icon.webp|Dazed (Condition)|Dazed}}.
*{{SmallIcon|Guiding Light Icon.png}} [[Ring of Spiteful Thunder]]: When the wearer deals  [[Damage Types|Thunder]] damage to a [[Conditions#Reverberation|Reverberating]] creature, it becomes [[Conditions#Dazed|Dazed]] unless it succeeds a [[Constitution]]  [[Saving Throw]].

Latest revision as of 17:34, 22 November 2024

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.

Properties

Stack ID Stack ID: MAG_THUNDER_REVERBERATION

If already applied If already applied: add to duration

More properties More properties:

Condition: Prone

Prone Prone

Duration: 2 turns

DC 10  Constitution saving throw

Notes

  • If you are primarily using Reverberation for the disadvantage on constitution saving throws it inflicts on the target, you may want to make sure it doesn't stack up to 5 turns, since this will remove the condition.

Conditions with the same stack ID

Conditions with the stack ID MAG_THUNDER_REVERBERATION, only one of these can be applied at the same time:

Condition Effects

Reverberation (Condition) Reverberation

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.

Items that apply Reverberation[edit | edit source]

Items that interact with Reverberation[edit | edit source]

Bugs[edit | edit source]

  • Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to Strength, Dexterity, and Constitution Saving Throws, it did not deal thunder damage and prone. As of Patch #3, now works as described.
  • The different items that can apply Reverberation do not all work as expected from their description.
  • Creatures knocked Prone Prone by Reverberation Reverberation occasionally do skip their next turn unlike other Sources of Prone.