Doom Hammer: Difference between revisions

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| weapon actions = Tenacity, Backbreaker, Concussive Smash
| weapon actions = Tenacity, Backbreaker, Concussive Smash
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points]]. Undead creatures also get [[Disadvantage]] on [[Attack Rolls]].
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points]]. Undead creatures also get {{Disadvantage}} on [[Attack Rolls]].
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
This weapon can be bought from [[Grat the Trader]] in the [[Goblin Camp]]
This weapon can be bought from [[Grat the Trader]] in the [[Goblin Camp]]
}}
}}

Revision as of 04:45, 8 August 2023

Template:Up to date

Doom Hammer image

Doom Hammer is an uncommon special variant of the Mauls family of weapons. It is a martial melee weapon that's wielded with both hands.

Description Icon.png
Bringer of that which it is.

Properties

Damage
D6 Bludgeoning.png 2d6 (2~12) + Strength modifier Damage TypesBludgeoning damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Where to find

This weapon can be bought from Grat the Trader in the Goblin Camp