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Winter's Breath: Difference between revisions
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Ice
m (Wording change. From "summon" to "Conjure Elemental".) |
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| used by creatures = Water Elemental | | used by creatures = Water Elemental | ||
| notes = * When the ice created by this attack melts, it leaves behind a water surface that lasts indefinitely. | | notes = * When the ice created by this attack melts, it leaves behind a water surface that lasts indefinitely. | ||
* The spell save difficulty class for this action is | * The spell save difficulty class for this action is {{Ability|Strength}}, which means a consistent way to increase spell save dc for the Conjure Elemental variant is to give them strength-altering potions such as the elixir of Hill Giant Strength or the elixir of Cloud Giant Strength. | ||
}} | }} |
Revision as of 21:49, 26 January 2025
Winter's Breath is an Action unique to the Water Elemental.
Description
Exhale a freezing torrent of ice. creatures undergo rapid cooling and become . Has no effect on inanimate objects.
Properties
- Cost:
-
Action
- Damage:
-
4d6 (4~24)
Cold
- Details:
-
Range: Self
-
AoE: 6 m / 20 ft (Cone)
-
Creates Area: Ice
-
CON Save (DC 16) (On Save: Targets still take half damage.)
Condition: Brittle
Duration: 3 turns
DC 16 Constitution saving throw
- damage per turn
2d6 (2~12)
Cold
- Affected entity has been rapidly cooled while aflame, making it Vulnerable to Thunder and Bludgeoning damage.
Area: Ice
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Duration: 2 turns
AoE: 6 m / 20 ft (Cone)
Difficult terrain - movement speed is halved and creatures may fall Prone.
Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Used by creatures: Water Elemental
Notes
- When the ice created by this attack melts, it leaves behind a water surface that lasts indefinitely.
- The spell save difficulty class for this action is , which means a consistent way to increase spell save dc for the Conjure Elemental variant is to give them strength-altering potions such as the elixir of Hill Giant Strength or the elixir of Cloud Giant Strength.