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Shocking Grasp: Difference between revisions
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2d8 (2~16)
Lightning
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| level = cantrip | | level = cantrip | ||
| school = Evocation | | school = Evocation | ||
| ritual = | |||
| classes = Sorcerer, Wizard, Eldritch Knight, Arcane Trickster | | classes = Sorcerer, Wizard, Eldritch Knight, Arcane Trickster | ||
| class learns at level 1 = Sorcerer, Wizard | |||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions. | | summary = It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions. | ||
| description = Lightning springs from your hand. It deals {{DamageText|1d8|Lightning}} damage and prevents the target from taking [[Reaction]]s. You have {{Advantage}} when using this | | description = [[Shocking Grasp (Condition)|Lightning]] springs from your hand. It deals {{DamageText|1d8|Lightning}} damage and prevents the target from taking [[Reaction]]s. You have {{Advantage}} when using this spell on creatures wearing metal [[Armour]]. | ||
| action type = action | | action type = action | ||
| attack roll = yes | | attack roll = yes | ||
| damage = 1d8 | | damage = 1d8 | ||
| damage modifier = | |||
| damage type = Lightning | | damage type = Lightning | ||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
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| extra damage per = | |||
| concentration = | |||
| range = melee | | range = melee | ||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Shocking Grasp | | condition = Shocking Grasp | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
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| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
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| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | | higher levels = | ||
When the spellcaster reaches Level 5, the damage increases by another 1d8, for a total of: | When the spellcaster reaches Level 5, the damage increases by another {{DamageText | 1d8 | Lightning}}, for a total of: | ||
{{DamageInfo | 2d8 | Lightning}} | {{DamageInfo | 2d8 | Lightning}} | ||
| notes = | |||
| video = | |||
}} | }} |
Revision as of 06:43, 15 August 2023
Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.
Description
Lightning springs from your hand. It deals 1d8Lightning damage and prevents the target from taking Reactions. You have
Advantage when using this spell on creatures wearing metal Armour.
Properties
- Damage
1d8 (1~8)
Lightning
- Details
Attack roll
Melee: 1.5 m / 5 ft
At higher levels
When the spellcaster reaches Level 5, the damage increases by another 1d8 Lightning, for a total of:
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Condition: Shocking Grasp
Duration: 1 turn
- Cannot take Reactions.