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Protection from Evil and Good: Difference between revisions
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| school = Abjuration | | school = Abjuration | ||
| classes = Cleric, Druid, Paladin, Warlock, Wizard, Arcane Trickster, Eldritch Knight | | classes = Cleric, Druid, Paladin, Warlock, Wizard, Arcane Trickster, Eldritch Knight | ||
| summary = This spell allows spellcasters to surround themselves with magical protection against | | summary = This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | ||
| description = Protect an ally against | | description = Protect an ally against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. | ||
The targets can't be [[Condition | The targets can't be [[Charmed (Condition)|Charmed]], [[Frightened (Condition)|Frightened]], or [[Possessed (Condition)|Possessed]] by them, and when these creatures attack it, they have {{Disadvantage}}. | ||
| class learns at level 1 = Cleric, Druid, Warlock, Wizard | | class learns at level 1 = Cleric, Druid, Warlock, Wizard | ||
| class learns at level 2 = Paladin | | class learns at level 2 = Paladin | ||
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| video = Protection from Evil and Good Visuals.mp4 | | video = Protection from Evil and Good Visuals.mp4 | ||
}} | }} | ||
== External Links == | |||
* {{FRWiki|Protection from evil and good|long}} |
Revision as of 21:46, 17 August 2023
Protection from Evil and Good is a level 1 abjuration spell. This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
Description
Protect an ally against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
The targets can't be Charmed, Frightened, or Possessed by them, and when these creatures attack it, they have Disadvantage.
Properties
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Protection from Evil and Good
Duration: Until Long rest
- The target is protected against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. These creatures have Disadvantage on Attack rolls against the target, and the target can't be Charmed, Frightened, or possessed by them[See Notes].
How to learn
Notes
- Also granted by The Ever-Seeing Eye