Gust of Wind: Difference between revisions
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| level = 2 | | level = 2 | ||
| school = Evocation | | school = Evocation | ||
| ritual = | |||
| classes = Druid, Sorcerer, Wizard, Tempest Domain | | classes = Druid, Sorcerer, Wizard, Tempest Domain | ||
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain | | class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain | ||
| summary = | | class learns at level 2 = | ||
| description = Summon a strong wind that clears all clouds | | races = | ||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall. | |||
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|ft=17}} and be thrown [[Off Balance (Condition)|Off Balance]]. | |||
| action type = action | | action type = action | ||
| range m = | | attack roll = | ||
| range ft = 40 | | damage = | ||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
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| concentration = | |||
| range = self | |||
| range m = | |||
| range ft = | |||
| aoe = Line | |||
| aoe m = 12 | |||
| aoe ft = 40 | |||
| condition = Off Balance | | condition = Off Balance | ||
| condition duration = 1 | | condition duration = 1 | ||
| condition save = | | condition save = Strength | ||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
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| area turn start damage = | |||
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| area turn start damage save = | |||
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| area turn end damage = | |||
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| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| variants = | |||
| notes = | | notes = | ||
* | * {{Class|Storm Sorcery}}s learn this spell automatically at level 6. | ||
* A successful | * A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes [[Off Balance (Condition)|Off Balance]]. | ||
| video = Gust of Wind Visuals.mp4 | | video = Gust of Wind Visuals.mp4 | ||
}} | }} |
Revision as of 07:28, 23 August 2023
Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
Description
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5.1 m / 17 ft (ERROR: Distance not in metric!) and be thrown Off Balance.
Properties
- Details
- Range: Self
- AoE: 12 m / 40 ft (Line)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Off Balance
Duration: 1 turn
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Classes:
- Class Level 3: Druid , Sorcerer , Wizard , and Tempest Domain Cleric
Notes
- Storm Sorcery Sorcerers learn this spell automatically at level 6.
- A successful Saving throw means that a creature is neither pushed back, nor goes Off Balance.