Doom Hammer: Difference between revisions

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m (Adjusted the where to find and notes sections to be consistent with the template.)
(Omitted the duplicated info as the condition already specifies the effect.)
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| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Maul PlusOne Icon.png <!-- A high-res image of the item. -->
| image = Maul PlusOne Icon.png <!-- A high-res image of the item. -->
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|Maul]] that afflicts targets with [[Bone Chilled (Condition)|Bone Chilled]] condition on each successful hit. [[Undead]] creatures are also more likely to miss the wielder.
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|Maul]] that afflicts targets with [[Bone Chilled (Condition)|Bone Chilled]] condition on each successful hit.
| seo description = Doom Hammer is an uncommon Maul that afflicts targets with Bone Chilled condition on each successful hit. Undead creatures are also more likely to miss the wielder.
| seo description = Doom Hammer is an uncommon Maul that afflicts targets with Bone Chilled condition on each successful hit.
| quote = <!-- In-game tooltip quote. -->
| quote = <!-- In-game tooltip quote. -->
Bringer of that which it is.
Bringer of that which it is.

Revision as of 19:55, 11 September 2023

Template:Up to date

Doom Hammer image

Doom Hammer is an uncommon Maul that afflicts targets with Bone Chilled condition on each successful hit.

Description Icon.png

Bringer of that which it is.

Properties

Damage
D6 Bludgeoning.png 2d6 (2~12) + Strength modifier Damage TypesBludgeoning damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

Notes

  • This weapon's special ability applies Bone Chilled Bone Chilled for 2 turns.

Conditions

Bone Chilled Bone Chilled

Duration: 2 turns