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Fighting style: Difference between revisions

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| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}}
| When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.  
| When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.  
* This also applies to Versatile weapons wielded with both hands.
* Unlike in 5th Edition rules, added damage dice from sources like [[Battle Master|Superiority Dice]], [[Divine Smite]], and a [[Fire Surface|Fire]]- or [[Basic Poison|Poison]]-dipped weapon may also be rerolled.
|-
|-
| style="text-align:center;" | '''{{SAI|Protection|w=40}}'''
| style="text-align:center;" | '''{{SAI|Protection|w=40}}'''
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Paladin}}
| When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy.  
| When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy.  
''(This is a [[Reaction]]. Toggle a reaction during your turn. It will automatically execute when needed.)''
|-
|-
| style="text-align:center;" | '''{{SAI|Two-Weapon Fighting|w=40}}'''
| style="text-align:center;" | '''{{SAI|Two-Weapon Fighting|w=40}}'''
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Ranger}} <br> {{class|College of Swords}}
| style="text-align:center;" | {{class|Fighter}} <br> {{class|Ranger}} <br> {{class|College of Swords}}
| When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
| When you make an offhand attack, you can add your [[Ability Score Modifier]] to the damage of the attack.
* An offhand [[Hand Crossbow]] always adds your [[Dexterity]] [[Ability Score Modifier]] to the damage of the attack regardless of whether of you have '''Two Weapon Fighting''' or not.
|}
|}


[[Category:Passive Features]]
[[Category:Fighting Styles]]

Revision as of 03:05, 23 September 2023

Template:Up to date

Fighting Style is a class feature available to Fighters at Level 1, Paladins and Rangers at Level 2, College of Swords Bards at Level 3 and Champion Fighters again at Level 10. Each fighting style can only be chosen once.

List of Fighting Styles

Fighting Style Available To Description
Archery Archery Fighter Fighter
Ranger Ranger
You gain a +2 bonus to Attack rolls you make with ranged Weapons.
Defence Defence Fighter Fighter
Paladin Paladin
Ranger Ranger
You gain a +1 bonus to Armour Class Armour Class while wearing Armour.
Duelling Duelling Fighter Fighter
Paladin Paladin
Ranger Ranger
College of Swords College of Swords
When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
Great Weapon Fighting Great Weapon Fighting Fighter Fighter
Paladin Paladin
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Protection Protection Fighter Fighter
Paladin Paladin
When you have a Shield, impose Disadvantage Icon.png Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy.
Two-Weapon Fighting Two-Weapon Fighting Fighter Fighter
Ranger Ranger
College of Swords College of Swords
When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.