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Blade of Rime: Difference between revisions

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Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface.
Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} to anyone nearby. It leaves an ice surface.


This spell can be cast while you are [[Silenced (Condition)|Silenced]].
This spell can be cast while you are {{SAI|Silenced (Condition)|Silenced}}.
| image = Action Monk BladeOfTheRime.png
| image = Action Monk BladeOfTheRime.png
| summary ='''{{PAGENAME}}''' is an {{action}} that allows the {{Class|Monk}}, whose subclass is {{SmIconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}} to use their equivalent of [[Ice Knife]]. This skill is not affected by [[Silenced (Condition)|Silenced]].
| summary ='''{{PAGENAME}}''' is an action that allows the {{Class|Way of the Four Elements}} to use their equivalent of {{SAI|Ice Knife}}. This skill is not affected by {{SAI|Silenced (Condition)|Silenced}}.
| cost = ki:2, action
| cost = ki:2, action
| attack roll = yes
| attack roll = yes

Revision as of 00:48, 27 September 2023

Action Monk BladeOfTheRime.png

Blade of Rime is an action that allows the Way of the Four Elements Way of the Four Elements to use their equivalent of Ice Knife Ice Knife. This skill is not affected by Silenced Silenced.

Description

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold to anyone nearby. It leaves an ice surface.

This spell can be cast while you are Silenced Silenced.

Properties

Cost:
2Ki Points + Action
Damage:
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing
+
D6 Cold.png 2d6 (2~12) Damage TypesCold
Details:
Attack roll
 Range: 18 m / 60 ft
Creates Area: Ice
dex, negate Cold damage Save

Area: Ice

Ice Ice

Duration: 2 turns

AoE: 2 m / 7 ft (Radius)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Classes: