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Blade of Rime
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Description
Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold to anyone nearby. It leaves an ice surface.
This spell can be cast while you are Silenced.Properties
- Cost
- Action + 2 Ki Points
- Damage: 3~22
- Details
- Ranged Spell Attack Roll (On Miss: The shard of ice still explodes.)
- DEX Save (Spell save DC) (On Save: Damage from the explosion is negated.)
- Range: 18 m (60 ft)
- AoE: 2 m (7 ft) Radius
- Creates Area: Ice
Technical details
UID
Projectile_BladeOfTheRime Spell flags
Grants:
Area: Ice
Ice
Duration: 2 turns
AoE: 2 m (7 ft) Radius
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Prone
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if made within 3 m (10 ft) of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m (5 ft) of Movement Speed to stand up.
Condition: Difficult Terrain
Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 3: Way of the Four Elements
Notes
- Code exists in the game files to have this action scale with Improved Elemental Casting, but it remains unused.
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